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Travel through four tiny worlds. Collect spheres for bonus points. You can do it!
Use those arrow keys. Press 0 (zero) to mute. For the optimal gaming experience, right-click to enter full screen mode.
Made in under 48 hours for Ludum Dare 23.
UPDATE: Two minor bugs have been fixed since the game was submitted. No gameplay changes, just minor annoyances.
Sound effects: Bfxr; Font: PXLPLZ by Anton Bohlin
Pretty awesome game! Very addictive but too bad that there isnt a soundtrack, this is one of the pixel games you would expect a nice 8 bit soungtrack with
Really nice game, getting better the more you play it. The fact you never die is a nice choice and the difficulty is very appropriate. At first I thought "I will never beat this game before I grow bored" but actually I never grew bored and fine tuned my jump skill and knowledge of the level try after try.
I can't give it more than 3.5 though, because there's no soundtrack at all and the game is short and with not much space for replayability.
The collision detection on this game is just perfect. The slippery effect is horizontal acceleration that makes the movement not so 'rigid', even Mario Bros has it, I don't know why a lot of people complain about it. I found a bug: I finished the space level, 23/23 and I was still able to play it, so I finished it again, it didn't bother me but I guess it wasn't planned that way.
I'm actually working on a game, first concepts and planning stuff, somehow a lot of elements match up with the ones you implemented here, I still have to do some research though.
Keep it up with the good work, I really enjoyed this game to the point that I didn't stop until I had all the spheres, also loved the pixel style.
The bug you mentioned has been fixed. Thanks for the review and good luck on your game! I used Stencyl for this one, which is a great (and free) tool for making games without having to do a lot of the behind-the-scenes coding work, but there are a lot of good options.
I don't know what is about this stupid little game that I find so god damn addictive. Nice job. ;^)
Great platformer. It's the third time I've played. For those who have a hard time in the sand (orange) world, Jump up to a high spot and place your mouse there. Your sprite doesn't move along the x axis so if you use that and jump accross the blocks at the top of the screen found at the beginning and near the end of this world, you can use your cursor as a guide not to jump off.
As for the game, like I said, it's a great platformer. However, when you only have the blue world left having completed the green and grey world, and just having completed the orange one, you are sent back to they grey world. I think this was mentionned but I just wanted to make sure you knew of this bug. But it's such a minor nuissance that I won't dock stars.
Fixed that bug. Glad you liked the game. That's the technique I used for the orange world too, finally got it after 50 tries or so.
The dark, twisted brainchild of Edmund McMillen and Caulder Bradford.
A fan-fiction take on the legendary series!
The creation of Jay Donaldson, Kegel gets into all sorts of trouble!
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