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Travel through four tiny worlds. Collect spheres for bonus points. You can do it!
Use those arrow keys. Press 0 (zero) to mute. For the optimal gaming experience, right-click to enter full screen mode.
Made in under 48 hours for Ludum Dare 23.
UPDATE: Two minor bugs have been fixed since the game was submitted. No gameplay changes, just minor annoyances.
Sound effects: Bfxr; Font: PXLPLZ by Anton Bohlin
The controls are too sensitive, and it makes it extremely difficult do play even a full level. There is no Intro, no storyline, no immediate goal, no characters, etc. Also the lack of a tutorial makes it extremely difficult to progress at the beginning of the game. If this is one of your first submissions I would understand, but try to add more to this. It feels empty and difficult.
I felt like the movements were incredibly inconsistent, which made it extremely tedious to jump over gaps, especially when the objective is to land on a tiny block. The game was over-all very original, but it all comes down to the movements where the game totally goes down the hill. For example, I go right and make a quick movement to the left, to get on the block and suddenly I get a whole boost in the left direction, shooting me right off the block, any idea how frustrating it is to have such things happening? VERY.
Further was the art not exactly great, I like pixel-games a lot, but I felt like this one could have a little more effort, some very basic shading would have improved the game a lot, but instead you went with the most simplistic art ever.
Anyways, the game was pretty original, if it wasn't for the movements the game would have scored at least 4 stars for me.
Very nice game. It seemed simple at first, but it turned out to be pretty challenging.
To get the secret medal, click on the "LD23" at the bottom left corner of the main screen.
Really fun game. The orange world was by far the most difficult. Couldn't figure out how to get the secret medal but still, I enjoyed it. The transitioning to the other worlds rather than dying was a very neat touch.
Fun little game, smooth and tight controls, character stops on a time which is nice, could have used a little more floatey of a jump, but for a 48 hour game, good job. Like how falling in the pits brings you to a different location.
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