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THIS GAME IS A PILE OF SHIT
It's a game where you are a guy and you walk around and you look at things and sort of paint on these white squares.
IT WOULD BE COOL IF YOU TOOK PICTURES OF THE DRAWINGS YOU GET AND POST EM!
my ( @seagaia2 ) entry for ludum dare 23 - april 2012 : http://www.ludumdare.com/
if you liked the music get it here:
http://soundcloud.com/sea gaia/seagaia-songs-from-n aos-ludum
timelapse of game dev: http://www.youtube.com/wa tch?v=dEdNZnjlCK4
This is a 48-hr entry and it's basically a "finished game" so whatever.
Just play it, i guess - shouldn't take more than 5 minutes
X - basically do everything
Z/Space - other things but you'll know when
since this is ludum dare, yo can find everything - source, music, art - here: https://github.com/SeanHo gan/seagaiald23
Contrary to what everyone else is saying I love it. Its got a Unique art style, It has some nice story to it, and i like how it made me Think when it was over. It's Great. I would love to see something else like this.
thanks. i'm glad it made you think about whatever! i'm not planning to expand this particular game, but elements from it in the same stylistic vein i want to work into later games..
.......... Kind of reminds me of a dream. I dream about weird things...............................
I dream and think about weird things too. And then I make games about them, in some ways, to confuse the hell out of people. Keep dreaming about weird things. And then make something from those (not necessarily games - maybe pottery, food, blankets, etc)
I really wanted to like this game. The art style was different, and sort of cool in a sketchy way. It turned out to be more like a very simple visual novel almost. The "gameplay" was very limited, but the story was enough to keep me moving forward. The biggest issue in my eyes (pun not intended) is the infuriating blurring and sharpening of the background. After playing the whole game (which only took 5 minutes) I had quite a headache. Still, very nice, especially for a 24 hour project. Do you think you could disable the blurring thing though?
Sorry for the headache. Maybe that is why I have a terrible headache right now (I took an Advil, maybe it will make things okay...). The blurring and sharpening were me playing around with a bunch of little manipulations to see what kind of effects I could get (this is more or less the first time I've done that sort of thing). I like the effect but can understand how it can be painful. I will probably use it again in the future but in a more "experienced" fashion now that I've done it a few times.
Yeah the gameplay side isn't much. The painting thing was actually the main "point" initially but then the whole thing sort of just snowballed into...this. I've been playing around with different ways players can interact with stuff, in this case it ended up as a half-broken painting thing. o_O
I think there is some point I wanted to make with this game...it makes it to me of course, but it's probably lost on most. But that's okay, I didn't do that great of a job getting it across. Who knows..
I don't get it... there's no point to the story. No message, no plot. Everything's really blurry. And what's with the weird way of drawing? Why not just have us control the paintbrush with the arrow keys or something? I don't get it. Needs work.
I'm sorry you couldn't make anything of it :/
As for the paintbrush, it wouldn't be limiting enough to let you control it freely.
In some ways, it does need work.
My aesthetics, they have not pleased you.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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