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THIS GAME IS A PILE OF SHIT
It's a game where you are a guy and you walk around and you look at things and sort of paint on these white squares.
IT WOULD BE COOL IF YOU TOOK PICTURES OF THE DRAWINGS YOU GET AND POST EM!
my ( @seagaia2 ) entry for ludum dare 23 - april 2012 : http://www.ludumdare.com/
if you liked the music get it here:
http://soundcloud.com/sea gaia/seagaia-songs-from-n aos-ludum
timelapse of game dev: http://www.youtube.com/wa tch?v=dEdNZnjlCK4
This is a 48-hr entry and it's basically a "finished game" so whatever.
Just play it, i guess - shouldn't take more than 5 minutes
X - basically do everything
Z/Space - other things but you'll know when
since this is ludum dare, yo can find everything - source, music, art - here: https://github.com/SeanHo gan/seagaiald23
It's perfect and just plain weird at the same time. I frickin' love it.
Sincerely, I have to admit that for now, I couldn't think anything about it. As some, I had a headache because of the blur, and my paintigs look horrible, but I can't get off this feeling there's something behind this...
Maybe there is, maybe there's not. Maybe that's the whole point. Anyway, I loved the concept:I really expect to see more of your work around here.
Oh, a lot of the graphics were me playing with a general aesthetic that I'd like to incorporate into a game I'm wrking on. Of course, that aesthetic would be polished to not be so headache-inducing (sorry!). I have my own interpretation of the game and if you're really interested feel free to PM me and I'll explain. Thanks for playing!
And I'm releasing a platformer (soon...). It was finished in early march but the sponsorship process takes foreeeevvvver. It's aesthetically nothing like this, but yeah. keep an eye out!
Darn not loading....
I give half cus i didnt play it lol
You should try it in a different browser then, or maybe your Flash Player's out of date!
Also it doesn't make sense to rate something you didn't play. That's like <some metaphor here>
This is a very strange game. The graphics are not good at all. The controls are okay.
This is good work for a game made within 48 hours. Will there be a sequel?
Not a direct sequel. But the aesthetics I used in this game have given me some great ideas for a game I'm working on, that in some ways needs to be a little unsettling (with more polish, this game's aesthetic will help that game get to its goal - this art style was more proof of concept. A very rough iteration of a general style, I guess.).
It's ok, laggy, I mean its obvious that the graphics are crappy, I'm just not sure if its a bad thing or not; didn't get very far, very slow game.
It uses full-screen blur and other graphical manipulations in a stupid and inefficient way, so it would likely be laggy on (relatively) older computers. Sorry!
Nice game, but not exactly my cup of tea. I am intrigued though. Just who the heck is that girl the PC keeps running into, and what the heck is up with those paintings? Looking it over, I can't help but think that there's a deeper story here somewhere...
In some sense, yeah. There was a rough idea I was trying to get across - puzzle it out yourself! Really you can't go wrong with whatever you glean from the game...if you want to know how I interpret the game, PM me or something, but I'll give you a rough idea - "creativity"
3D action driving game
Manage and train heroes to build up a world-renowned adventure agency!
The Snake/Pinball mashup you never knew you wanted.
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