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Uploaded
Apr 22, 2012 | 4:32 PM EDT

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  • MolyJam
    MolyJam Games with themes pulled from @petermolydeux's Twitter feed.

Author Comments

Chosen Theme: "Imagine, you play a baby in a pram and can only see your parents faces. Studying those faces deeply is the key to true progress. "

This game was created in 48 hours during the game jam "What would Molydeux".

Please turn the sound on. Click the wooden cubes to answer your parents, click the feeding bottle to refill your energy. Try to figure out what your parents want!

Reviews


olivia2322olivia2322

Rated 5 / 5 stars June 2, 2012

Different.......but really fun game :) the countdown gave me a headache



PirateDaveZOMGPirateDaveZOMG

Rated 5 / 5 stars April 22, 2012

Very inventive game! You've taken the inspirational quote and actually created something not only addictive and entertaining, but extremely challenging in a very classic way that games used to be. Bravo!


SachkaDuval responds:

Thank you, your support is very appreciated ^^


blackwolves101blackwolves101

Rated 4 / 5 stars April 22, 2012

Although i have yet to finish the game, i cant seem to stop.
the game seems to have something missing though, but i cant figure out what.
i like the style of the game, and also at this point my parents are probably ready
to throw me out the window.


SachkaDuval responds:

If you finally figure it out, please tell me. :) Thanks!


BlackrowenBlackrowen

Rated 2 / 5 stars April 22, 2012

OMG the countdown O_o so annoying! I mean it's a baby not a space shuttle.
btw congrats on originality :)


SachkaDuval responds:

Haha ^^ Well that was kind of intended. You can't understand what your parents really say, so it sounds like a stressful countdown to your baby mind.


GaelikGaelik

Rated 2 / 5 stars April 22, 2012

This game looks promising, but it gets old VERY quickly.
Sorry, but despite the original idea, this is not the kind of game I would choose to make in 48 hours.
Perhaps you will make an update ?


SachkaDuval responds:

I've cut off 2 levels to give people a chance to see the game's ending. :)
That was not an easy theme to make a game about, but we tried to come up with something different.