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Fun top-down shooter where you must kill all the aliens on the planet Gliese. Thousands of enemies the attack - can you survive the onslaught?
1. "Firebullets" not affect the rocket launcher;
2. Enemies can't attack you while in their death animation;
3. Fixed bugs after the death of player.
It's nowehere near original. The controls are repetive and there is not story at all. I suggest adding plot to make it more interesting to play. Give viewers a reason to play this game. Endless waves of shooting enemies is not going to achieve it. I liked the graphics, although you could be more creative on the enemies.
Survival mode is like playing zombie mode on COD....Frustrating as heck! It does not even tell me how many bugs I've killed! There's no satisfaction because after playing it a dozen times, I still don't know how far I get and how much better I'm getting. All I know is that once the screen becomes a cluster $%?" of blue bugs, I die. Please add a reference point after you die in survival mode.
You've essentially made a Crimsonland clone, flash version. Well done!!!
You don't really deserve that 3.5 stars, to be honest. Crimsonland's enemy movement was much more smooth, the bonuses came more often and stayed on the floor for a longer time and level up perks were helpful (Which you've stole so blatantly and making your game that bad compared to Crimsonland) and their survival mode had more of a challenge.
Crimsonland's gameplay wasn't the best. But you just made a pretty fail clone.
lol with all the powerups, it's possible to beat the last wave with just the pistol.
As for the game, it's ok, but unoriginal and unispired.
I like watching things blow up as much as the next guy, but this game had way too many problems.
First, what was Gliese? Was that the rocket launcher's name? Because I never saw even one single Gliese, but once I got the rocket launcher the game was, mercifully, over in only 5 more rounds. In fact, not only did the game end too late, it also started too late. It took until Wave 9 until things actually became a challenge beyond running in a circle and shooting into the pack. Actually, from rounds 9-20, it was a pretty intense game! If the sound had been more than a 15-second loop, and if the enemies had done anything interesting at all like shoot back or follow me, it would have been pretty damn good!
If you had a better AI, better sound, even the faintest semblance of a plot, and balanced the game so that more than 11 levels were actually challenging, you'd have a winner!
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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