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Apr 20, 2012 | 3:08 PM EDT
  • Daily 4th Place April 22, 2012

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Absolute Zero Badge 25 Points Defeat Gym Leader Jay the Armor Titan
You beat Kyurem? 25 Points Defeat Dark Kyurem

Author Comments

*UPDATE* Medals! You can now earn medals for completing the interactive battles!

Its the winter-y episode 7, that I was hoping to have out while it was still winter. But better late then never *cough* SMBZ... Thanks to flash's minuscule 16k frame limit I had to add a bunch of convoluted coding to get it to work. But I think the animation turned out a bit better in this one. Plus I cleaned up the interactive battle code a lot. So hopefully, you won't find many bugs. If you do spot one, let me know (and be specific)! I'm a little miffed I got so close to the 20mb limit. I really need to cut back on these episodes. Run time is about 20 mins.

The interactive battles are optional for those who don't want to play. This episode also contains the first of my gym leader contest winners. Jay the Armor Titan by Ty Hiro!

Check out the official WoC page beta at http://www.superstuffpro.
com/pkmnchaos/
for character bios and an episode guide!

Special thanks to Punisher33 for inadvertently teaching me how to use scenes. I don't know how I got this far without them. And be sure to watch for EASTBEAST'S "War of the Shyguys" coming soon.

As always, please leave some feedback. If you loved it, what did you love? And if you hate it, what do you hate?

Cast list:
TeejayNumber13 - Myself
Rina-Chan - Gardevoir
Seshido - Jay, Pryce

Reviews


MintyFaceMintyFace

Rated 4.5 / 5 stars April 22, 2012

The voice acting was good, and the story too, though it felt like the conversations didn't flow like a normal conversation would. I think there might be just a little too much of a delay between statements in a conversation. Having characters interrupting other characters on occasion might help to fix this, though it's just an observation. Great overall!



RockShooterRockShooter

Rated 4.5 / 5 stars April 22, 2012

only 1 problem I noticed with the battles this time
-the move Toxic spikes dose not disappear after it poisons a Pokemon, the only way it's can be removed is if it's absorbed by a poison Pokemon or the move rapid spin or defog
that's the only problem I noticed, so the battle system is near perfected
the voices seemed to have improved and Jay's voice really fit his character. I see that Machop has evolved, in the simulator I presume. I would've liked to see him evolve though but that's just me.
so once again great work Teejay, it's not everyday I find someone who's dedicated to his/her series as much as this
... oh and i noticed you used my sprite as a trainer that went to Cinnibar island, thanks ^_^


teejay-number13 responds:

Doh. Another minor detail about Toxic Spikes that I missed. And your welcome about your sprite. I plan on using most of the sprites from my contest for small cameos throughout the series.


wildman101093wildman101093

Rated 4.5 / 5 stars April 22, 2012

To add on to RockShooter's comment, toxic spikes does not affect flying type pokemon. Other than that, the battle system is flawless.



masterstarkillermasterstarkiller

Rated 4.5 / 5 stars August 12, 2012

The episode is cool but the otjer chapters are much better


People find this review helpful!

shadowgooeyshadowgooey

Rated 4 / 5 stars April 22, 2012

toxic spikes does not hit flying type pokemon, also the gym leader used a few attacks that made it too easy, like mud ball against my flyer, if you continue to work on involved combat, id suggest improved AI, or making it so that the opponents use set attacks based on what theyre fighting, shouldent be too terribly hard since it seems ud have a set team, thats all ive seen in the combat soo far, i dident exactly test it through or anything, but thats just my complaint as a seasoned pokemon player, outside of that, the voices seemed a little bit off, but nothing too bad, and i enjoy where the story seems to be going, this is only the first episode ive seen thus far.


teejay-number13 responds:

Well, I try to do research to get the effects of the attacks right (like Toxic Spikes not effecting a flying type). But I can't always catch everything. Thanks for telling me. As far as the enemy AI, I programmed them to use attacks based on a percentage. For example, they will have an 80% chance of using a super effective attack and a 20% chance of using a ineffective attack. That way, they won't just use the same attack over and over again for each Pokemon.