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Uploaded
Apr 19, 2012 | 3:45 PM EDT
  • Daily 5th Place April 20, 2012

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    Double Dragon The Lee brothers are still kicking ass after all these years.

Author Comments

A mod version was found and three gamers try it out, but with consequences...

This was a long project. Most of it is rotoscope and that takes a long time to make. One of the motion capture actors took a real upper cut to the nose. After cleaning the blood up, he went back at it. If I do anymore rotoscope They will be much faster and cleaner out of what Ive learned from this cartoon.
Thanks Tom for putting up with my trivial questions on getting this posted here.

Reviews


soradarksoradark

Rated 5 / 5 stars April 19, 2012

its realy lagey but yea its kool i gess



ReaperMGReaperMG

Rated 5 / 5 stars July 19, 2012

Awesome



bananaofdoom11bananaofdoom11

Rated 5 / 5 stars April 26, 2012

The actions and facial expressions were so realistic. It was awesome.



SteinarschSteinarsch

Rated 5 / 5 stars April 20, 2012

When looking at your Contro animation it is astonishing how far you came in just 2 years. Since you posted Contra Rampage I kept coming back to it since I simply love over the top violence and its absurdity.
While I never played either Contra or Double Dragon I still enjoy these parodies more than most of the rest on this website, partly because you guys put so much effort in it, it seems your portrait of the video game characters is believable. I mean they are literally beating the shit out of every single being(and even objects) that dares to be even close to them. So they gotta be lunatics.
Here are some parts that made this animation really worthwhile:
The animation itself. The outlines of the characters are always moving which brings so much live to even the calmer parts.
When the facial expressions turn from exagerrated to over the top freaked out. And you didn't overused so it doesn't become old and it's always nice to stress the dramatic effects of the situation.
The voice acting is nice and clean, setting up the frame for the action.
Also the end is really nice where the purple headed guy is so pumped by the game he thinks he too could take on that many enemies without any problems(and getting his ass handed to him).

There's only one thing I didn't care for: the dragon part. Setting up the expectation that they are gonna blow up the whole block as dragons and crushing it immediately can be nice. But it dragged on a bit too long, taking away the flow of the action. If it were shorter I believe it wouldn't feel so out of place, interrupting the action to a point where you almost forget the hilarious fight right before.
But that's just my thougts, it is nice to take a short break from the action to prevent it from getting too dull(1-2 heads exploding is fun, but constant explosions get boring pretty fast).
So long story short: Love your work and keep doing what you love, glad that all the work you put in it was worth it.


rambojoe responds:

The dragon part was something I was arguing with my team about. That it might make or brake the whole cartoon. I had the same feeling that it was a sore thumb in the cartoon. But finally after a while I just gave in and left it in. Glad you liked the animation. Really means a lot when I hear that all this work wasn't for nothing.


Rayfist090Rayfist090

Rated 5 / 5 stars August 31, 2012

I absolutely LOVE your style of animation, such an incredibly realistic smooth type of animation that you really need to stick to, as it really just makes your animations POP out and look incredible. You must do more videogame parodies using the same type of animation, it really just works quite well! As for the humor, it desserves a whole thumbs up, Double Dragon was indeed an awesome game, and similar to the Doom animation you recently did this is awesome as well. If you ever intend on future animations keep the style, theres nothing wrong with improving though, as these parodies with your style of animation are great.


People find this review helpful!
rambojoe responds:

Thanks! This style takes a long time to make thats the big downside to it. Trying to figure away to some how mix a rotoscope style setup where I'm not required to draw every frame of work, but rather key point certain frames to reference off of, but this style dose show some rewarding looks once done. Glad you enjoyed the cartoon. ;)