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Credits & Info

Apr 15, 2012 | 10:00 AM EDT
  • Daily 2nd Place April 16, 2012
  • Weekly 5th Place April 18, 2012

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Being generous! 5 Points Give John some money.
COAL 5 Points Find coal.
IRON 5 Points Find iron.
Start off your adventure! 5 Points Enter Utopia.
Vamos a la playa! 5 Points Get some sand.
A good investment... 10 Points Give Dave some money for his project.
Engineer 10 Points Help building the steammachine.
GOLD 10 Points Find gold.
It works! 10 Points Make the steammachine work.
WOLFRAM 10 Points Find wolfram.
DIAMOND 25 Points Find diamond.
Expensive experiments 25 Points Give George some smaragds.
Project completed! 25 Points Give Dave some sand.
RUBY 25 Points Find ruby.
Saving electricity 25 Points Give George some wolfram.
SMARAGD 25 Points Find smaragd.
The COre 25 Points Get the COre.
Jewelry 50 Points Give Jamie some rubies.
Hero 100 Points Finish the game
A rich robot! Secret Medal: Unlock this medal to view its details!
Cool! Secret Medal: Unlock this medal to view its details!
The perfect robot Secret Medal: Unlock this medal to view its details!

Author Comments

Daily 2nd place, frontpaged, so many kind reviews and such a nice rating! Well, thanks a lot guys, you're awesome! :D

EDIT: This game was inspired by 'Motherload'. It is about mining ores and selling them to buy upgrades and drill deeper. Utopian Mining is part of this mining genre, so the games share the same basic concept. However, I did my very best to make it different to other mining games, by adding a different atmosphere, a story, some quests, cartoony-8bit-graphics and another feeling to it (and some other small stuff, too).

I hope you enjoy playing it. :)

Welcome to Utopia!
A few days ago a storm destroyed nearly the whole town.
Help these people and find out more about the Core-Ore...
Mine around as a mining robot, earn money, buy better hardware and complete missions.

This game has a few missions, different upgrades for your robot like drills, chasis, cooling liquids and batteries, awesome music made by Kevin MacLeod, some selfmade 8bit sounds, and lots of coal, iron, gold, wolfram, smaragd, ruby and diamonds!

How to play:
'LEFT', 'UP', 'RIGHT', 'DOWN' - move around
'X' - interact with things
'C' - cancel or leave
'J' - jobs
'M' - map
'I' - inventory



Rated 4.5 / 5 stars

yeah, nice game but the music makes me... *yaaaawn*


Rated 4 / 5 stars

Took me 4 days to beat the game. Pretty good, got boring at times, but overall it was ok, deserves 4 stars..

Maybe you could make it better in the 2nd version if you're going to make one.. more valuable rock to find, more jobs, more upgrades, the graphics are cool so that does not have to change, the only thing I'd change drastically is the music, as it gets very tedius and boring, maybe you could add differant tunes? Just a few ideas hey. I liked this game, keep up the good work :)

P.s maybe add even more tiers to the level so it take longer to get to the bottom, I ripped up about a half the landscape after I'd completely upgraded to my shiny diamond robot.. and another thing.. You could add is instead of one COre you could have several.. such as for each tier you go down e.g

!st tier - COre 1
2nd tier - COre 2
etc etc, and make them more valuable and harder to get.

Maybe throw in a boss at the end? (Who doesn't love to face a boss to complete the game hey?)

Oh and add more medal gets! I like collecting medals :D



Rated 5 / 5 stars

i beat this game while i was at school over about a week is how long it took me to beat it


Rated 4 / 5 stars

Having played Motherload, I feel that the one thing this game has over Motherload is the fact that this game has medals, because I love them, why else? However, they are too easy to get; I earned all of them (the standard 500 points worth of medals) in less than an hour. You can (and probably will) get all of them by the time you beat the whole game! What were you thinking when you gave an achievement just for starting up the game? Oh well...

It would be a good idea to make the achievements a bit more challenging to get, add some hazards, more quests, more upgrades, and some other things. You could consider that if you ever decide on making a sequel.

Sure, this game has quests, but they are only "fetch quests." The people want you to gather certain quantities of ores/items, or a certain amount of cash. Almost no variation there. That can also be improved in the sequel.

All complaints out of the way, I still enjoyed this game. This game could be better, though.

By the way, I love the graphics of this game; 8-bit is awesome!

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Rated 3.5 / 5 stars

Too simple and easy! I liked it, but it took so little effort as to feel unsatisfying. I've played Motherload, so this feels ridiculously easy by comparison.

For improvement, try adding more elements to make it more complicated. Pretty early in the game I had no trouble getting plenty of upgrades. Maybe try making the last upgrade parts each require a special item or artifact to be found, and try throwing in more rocks that take higher level drills to break through. And the game felt like it needed more danger, the cooling parts were easy to buy, so the heat barely even put pressure on the game play. Maybe giant worms or lava flows that drift around, they don't have to be fast or powerful or anything, but just something that would throw in some complexity to the otherwise repetitive routine of drilling out a new horizontal tunnel, picking up ores along the way, rinse and repeat.

One thing that made Motherload so great was the unknown depths and how dangerous and mysterious they seemed. That game did a great job making you feel kind of scared to go deeper where the more valuable ores were, and I think that's something a good mining game should have.

Still, I got some enjoyment out of it and I think there is great opportunity for expansion here. It was worth playing, and I think it's worth improving.