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This is my first super smash bros animation in action script 2.0
Smoothly animated, though you could use a panning camera to help ensure that something's going on. A wide shot constantly isn't really that interesting, you should zoom in on the action every so often. And I did notice that you did a time-slow kind of pause for a bit there. It's not entirely obvious at first. There should be a visual cue other than the slowdown or an audio cue that would help show that this was going on (example: faded afterimages or a slow 'whoosh'ing)
Overall, not a bad test for animation, but that's all this is: a test. Come back again once you've got your skills a bit more firmly cemented.
really slow and a short animation. THe fight wasn't even close you made it completely one sided and it was a boring short. btw since when could link shoot exploding arrows?
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