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Credits & Info

Uploaded
Apr 13, 2012 | 5:50 PM EDT

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Author Comments

You are lost in a world of invisible blocks, but these blocks cast a reflection. Your only hope of escaping is to use the reflection to see where to jump!

If you get any lag or slow reactions by the game you can download it to your computer here: http://bit.ly/HxpY3m
This should make the game run faster

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Yay! front page! cheers

If you think you've played this game before try playing shift and visible. You will see the difference :)

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Controls: Arrow Keys/ WASD/ Spacebar

Reviews


mattuiopmattuiop

Rated 3.5 / 5 stars

Though this game is well polished. I only gave you 3.5 since it is unoriginal.
You did a pretty good copy of [Vision] by aethosgames.
In the future, Make your own ideas for a game. :)



StarvingStomachStarvingStomach

Rated 1.5 / 5 stars

its ok. but

CHOOSE A DIFFERENT MUSIC.

its fucking aweful.



LuzagalLuzagal

Rated 5 / 5 stars

Since I was a little bit disappointed in the difficulty of the hard levels, I made my own

Send me a PM if you can beat it

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sims5000 responds:

Some people say its too easy, some say its too hard, some say it's perfect. What do i do???


disagreedisagree

Rated 5 / 5 stars

If you add a level-sharing and rating system like Time FCUK has, this game would be the bomb in terms of longterm playing. It has a lot of potential


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Stiltzkin7Stiltzkin7

Rated 2 / 5 stars

interesting concept, could've been worked on a bit more. The controls were fine, but there was a substantial delay in reaction time. I would put it down to at least 0.2 of a second, enough to throw me into the spikes. Another problem was how sensitive the player is to spikes and enemies, even a tiny pixel our of place would result in death. I do admit, sometimes I was running headfirst into the spikes, but others I was standing on the horizontal ones in a safe place and I would just die. massive difficulty spike for the last two or three levels, and I spent at least fifty lives (a literal estimation) in the three last levels, difficult levels notwithstanding. The music is not suitable for the atmosphere of the game, I find. It is the sort of music you would look for in a high-adrenaline running game, or similar, not a platformer that requires precision and expert timing. I wont go so far as to say a bad game; it was a good idea, but poorly brought out. Two out of five. could be worked on a lot more.


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