Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
You are lost in a world of invisible blocks, but these blocks cast a reflection. Your only hope of escaping is to use the reflection to see where to jump!
If you get any lag or slow reactions by the game you can download it to your computer here: http://bit.ly/HxpY3m
This should make the game run faster
Yay! front page! cheers
If you think you've played this game before try playing shift and visible. You will see the difference :)
Controls: Arrow Keys/ WASD/ Spacebar
I agree with Chessplay about the nintendo era difficulty, except for the fact you can jump way more than any nintendo era game let you, it is quite fun though, no real complaints to be had.
Really good game,
there are no design flaws with which to blame the difficulty, it is a game of precision and does not accommodate if you're "close enough". Anyone from the Nintendo age would appreciate this. I wish there were more levels, but I guess the level editor is a good enough remedy for that.
bix14y13zutix12y13zutix10y15zutix8y17 zdtix16y13zutix20y15zdtix16y17zbix22y 15zbix22y13zbix22y11zbix20y9zbix18y9z bix16y9zbix14y9zbix12y9zbix10y9zbix8y 9zbix6y9zbix4y9zbix2y9zbix14y15zbix12 y15zusvx21y24zeix48y23zbix50y17zdtix4 8y15zdtix46y13zdtvx44y11zusix60y16zus ix62y16zusix64y16zbmix54y7r0zbmix57y8 r15zdtix22y9zusix66y16zusix68y16zusix 58y16zbmix42y9r20zutix64y8zutix66y6zd tix68y6zdtix70y8zbix74y1zbix74y3zbix7 4y5zbix68y8zbix66y8zbix74y7zbix74y9zb ix74y11zbix74y13znetix74y15zutvx3y23z utvx5y21znwtvx7y23zbvx7y21zbvx5y23zbv x9y21zbvx13y21zbvx11y21zbvx15y21zbvx1 7y21zevx16y19zbvx14y17zbvx12y17zbvx10 y17zutvx23y23zutvx25y21zutvx27y19zutv x29y17zutvx31y15zbvx31y17zbvx31y19zbv x29y19zbvx31y21zbvx31y23zbvx29y23zbvx 27y23zbvx29y21zbvx27y21zbvx25y23zdtvx 34y15zdtvx36y17zdtvx38y19zbvx36y21zbv x36y19zbvx38y21zbvx34y17zbvx34y19zbvx 34y21zbvx40y21zbvx42y21zusvx40y20zusv x42y20zbvx44y21zbvx44y19zbvx44y17zbvx 44y15zbvx44y13zbvx19y21zbvx42y11zbvx4 0y11zbvx38y11zbvx36y11zbvx34y11zbvx32 y11zbvx30y11zbvx28y11zbvx26y11zutvx24 y11zutvx56y17zutvx54y19zutvx52y21zutv x50y23znwtvx54y23znwtvx56y21znwtvx58y 19zbvx52y23zbvx54y21zbvx56y19zbvx58y1 7zbvx60y17zbvx62y17zbvx64y17zbvx66y17 zbvx68y17zdtvx70y17zdtvx72y19zdtvx74y 21znetvx72y23znetvx70y21znetvx68y19zb vx70y19zbvx72y21zbvx74y23z
Give it a go!
Amazing Game! Just like, super awesome man. Good Job!
In a sentence: Minor design flaws and limited content hamper what is otherwise a reasonable game engine.
Taking the basic premise of a platformer where you must watch both a top and bottom screens, and applying some interesting filters to make things look blurry, seems interesting in theory. Unfortunately, the blur made it unnecessarily difficult to tell where edges were. This could have been an intentional design decision, because most of the difficulty seemed directly tied to the physics engine and severe distance.
There were some oddly-detected collisions. The circular enemies would kill you unless you perfectly landed on the top of their heads. This almost seemed like a square was used to handle the clipping, and made a few deaths seem unfair. The spikes were also rather inconsistent as to whether or not impacting a side instead of tip would kill the character, although this was only really noticable in level 10, where touching a side was necessary; half the time the spike would outright kill me, and the other half it was safe.
Beoyond that, the game's story mode is short, preferring to rely on user-generated content rather than provide much length. Calling it "Story mode" feels unfair, since the story seems to extend as far as making tangential to useless comments at the top of the screen. All told, it seems more like an engine than a full game, with a few levels thrown in as a demonstration.
The game has a fixed-distance that shows an entire level at once. This is not necessarily bad, but because of how small everything is, it can feel like you need to lean very close to your monitor. This can be mitigated somewhat by zooming in using my browser's ability, but that caused some substantial slowdown. A smaller slice of the screen may have been a better choice here.
Also, I don't think naming your game "ReflectioN" spelled backwards was particularly clever, but I've also loved games which were named things like "Epic Shooter Starwish" and "Time Fcuk", so this is truly a minor complaint.
Shoot swords, teleport and don't mess with the turtles
Join Marko Sharko on his first detective case!
Jump through a bustling cat city collecting fish for points.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.