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Uploaded
Apr 10, 2012 | 3:13 PM EDT

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Author Comments

Get ready to draw yourself through 14 nerve-wracking levels!

Orange blocks are falling down.
Draw block shapes into the input area to destroy them. Blocks which are not destroyed will pile up. Once the blocks pile up above the grey line, you lose the game.

The game consists of 14 levels. Your goal is to survive all 14 levels and to score as high as possible. The higher up you destroy a block, the higher your score will be.

You will receive a bonus of 10 times the number of consecutively correct inputs you make. Bonus starts accumulating after the second consecutive input. The number of consecutive inputs accumulated can be seen in the lower left corner of the screen. When the bonus bar is full, fill all blocks in the input area to remove a row of piled up blocks.

Pause the game at anytime by entering the Menu.

Reviews


GastroesophagealGastroesophageal

Rated 4 / 5 stars April 11, 2012

Nice one, gets really frustrating when you can't follow the amount of blocks popping on your screen :p does remind me of tetris in a way; maybe some background music?


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iRoyalzZiRoyalzZ

Rated 3.5 / 5 stars April 11, 2012

Really challenging and fun. actually makes you think about it. I would suggest throwing in some music just to appeal to the ears. Other than that its a fun simple game :]


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chickenf622chickenf622

Rated 4 / 5 stars April 10, 2012

Interesting game concept perhaps have different kinds of puzzles or maybe harder difficulties otherwise quite good


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PrevoidPrevoid

Rated 5 / 5 stars April 10, 2012

A very nice and fun game. I don't know if this is an original concept, but if it is, we have a winner! It was something different from any other game I have played. Very enjoyable and good for passing time. The little additions like the bonus, simple graphics, and a resume button at the main menu made this game even better.


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TCKnightTCKnight

Rated 3.5 / 5 stars April 10, 2012

The only thing I didn't like about the game was the increasingly higher cut-off for when the block became out of bounds. Made it a lot more difficult to judge which ones to focus on. Everything else, concept and style, were pretty well executed.


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