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Dungeon Faller 1.2

April 10, 2012 –
April 27, 2012
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

UPDATED:
created one uniform difficulty, somewhere in between hard and easy, but leaning more towards easy, the game is much slower than it used to be
added leaderboards for kills, distance fallen, and coins collected

Welcome to Dungeon Faller! The game that combines fast paced platforming with the addicting nature of dungeon crawlers. By default the controls are up down left right, space to select menu items, and 7, 8, 9, and 0 can be used to activate items during gameplay. Please keep in mind this game is in it's beta phase, and I therefore cannot attest to its perfect functioning, please be patient with any errors. Feel free to e-mail me about any bugs you found at thekrimsonkrusader@hotmai l.com. Enjoy!

INSTRUCTIONS:

Your hero will run without control, you may only alter his direction. The game is completed by simulating battles with on-screen monsters, to engage a monster simply allow your hero to run into it. The game will calculate your chance to hit based on the current level and your weapon level, if you win you will defeat the enemy, and lose a small amount of health. If you lose, you miss the enemy, and will still receive damage. You can buy a bow and arrow to hit distant opponents, however you will still take damage. You may purchase bombs to clear the screen of enemies, this will however deal 2 battles worth of damage to your hero. Use them wisely!

Up: Navigate up in menu, activate cape ability
Down: Navigate down in menu
Left: Change direction
Right: Change direction
Space: Select a menu option
Enter: Set a key binding
7: Alternate key for cape abilities
8: Fire an arrow (only if you have a bow)
9: Use the item in item slot 1
0: Use the item in item slot 2

These key mappings can be changed, and will be saved upon doing so. Please do not forget your new bindings, or forever hold your peace!

Reviews

"consider tapping left and right repeatedly to stand still, it requires a note of skill but it works well"

I'm sorry sir, but that's not skill at all. That's just simply spamming buttons to achieve a desired outcome. Nobody wants to play any game that requires you to spam a button combo, just to do a basic action such as "STOP". A decent game concept, with a poor choice of control scheme.

Hey, it happens.

Very fast paced and fun, I kept playing and dying without getting upset for the first 15mins cause I was hooked to the music, after getting some skill on playing this, I was thinking of how cool would it be to have points in the game like after every 3 kills, my hero does a cool kill move of some sort. Havn't fully tested this game out just yet. But quite intrested to see what else is offered.

Im sure this could have been a greater peice of work -.-

The combination of forced running, fixed scrolling camera, and really annoying music kinda kill this game for me. It looks like it took a lot of work, so maybe you could clean it up a bit, and change the music, you'd have a great game on your hands.

Meh

Credits

Stats, Info & More

Score
2.84 / 5.00