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Uploaded
Apr 8, 2012 | 3:36 PM EDT
  • Daily 2nd Place April 9, 2012

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Medals

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Like a Boss 50 Points Kill final Robot Boss
What can I say 50 Points Fully Upgrade Everything
Pistol Passion 100 Points Win game by only using Pistol

Author Comments

Fight through 20 grueling waves of Bee packed action! With fully upgradable weapons, powerups, achievements, unique enemies and stunning final battle with the Robotic Bee Boss!

Controls:
Mouse to Point & shoot
1..7 to select weapon
8,9,0 to activate Powerups
or Mouse Click on Icons to select Weapons, Powers

Reviews


Kill3ridk2Kill3ridk2

Rated 5 / 5 stars April 10, 2012

Great game!



Chopsuey3030Chopsuey3030

Rated 5 / 5 stars April 10, 2012

Great game! I usually stray from games that rely on repetition, but I found yours strangely addicting after a while. The only problem I have with the game is that the laser is probably the strongest gun in the game, so once I made it past 8 or so stages, I could buy the laser and upgrade it to the point where I can hold down the mouse and beat a level. Other than that, I loved playing this game!



physchyphyschy

Rated 3 / 5 stars April 10, 2012

Glitch. As soon as I bought the 'nade launcher, I used it and got through a clip once, it didn't reload. I tried to switch guns, but it automatically switched back as soon as I let go of the #
It has potential otherwise



ZakharovZakharov

Rated 4 / 5 stars April 10, 2012

Great game. The art is fun, but the music is repetitive and a little annoying on occasion. The biggest problem i have with the game is the fact that bees don't have kings, only queens.



DustyZakDustyZak

Rated 3.5 / 5 stars April 10, 2012

A competently executed defense shooter, with a unified aesthetic that's pleasant enough. The music and sound start to grate on both the ear and the nerves after a while, but that's forgivable.

My big suggestion would be to make your "hard" mode an option right out of the gate because the first playthrough (as has been said) is startlingly easy. I played the entire game, levels one through twenty, with nothing but the starting weapon, fully upgraded. I literally never touched the keyboard- no switching weapons, no using "powerups." That by itself is enough to say that your upgrade system needs to be better tethered to the math that underlies the shooting gameplay, but that fact that I was able to do the above while NEVER TAKING A SINGLE HIT is what takes this from 'slightly thoughtless design" to "actively insulting the player."

In a game like this, the durability, numbers, grouping, and defensive abilities of the enemy waves should drive the player's spending, with the potential damage and skill-based attributes of the new weapons or upgrades keeping them JUST BARELY ahead of the rising curve. The bad guys should do at least a little damage, or maybe just make it to the front door basically every round. That kind of tension is what makes a defense shooter engaging, and the only moment I experienced it here was during the big group of the undead giant things at the end of wave nineteen, and even that wasn't the tension of potentially losing control, but of maybe having a single black mark on the no-hit pistol-only game I had going.

tl;dr? Not bad, fairly entertaining, but could have been much more so with some actual challenge.