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This is a dialogue-heavy puzzle game about people and their habits. It might not be for everyone. Explore strange locales, meet strange people, solve strange puzzles.
"Hey, speaking of jobs, what do you do for a living?"
"I don't have a job right now."
"...Not right now? What did you used to do?"
"I was a magician."
Yeah. The best goddamn magician of all goddamn time. Can you imagine if he was on Penn and Teller's "Fool Me"? Their heads would explode. "And now, my trick, I will split into a hundred separate copies of myself right here on the stage, each of them jumping around and doing something different and random. And then Penn would say... "you... you fooled me I guess... is that real magic?"
Largely redundant and unnecessary considering the existence of "The Company of Myself". And here's the kicker. If you HAVEN'T already played The Company of Myself, then you will have no reason to believe the ending is anything sinister. Sure, the music gets a little darker after all, but there is no implication that he's killing her. He's just saying, "Alright, see you later..." and she's just like "Goodbye for now." Especially since all the TIME in the game you simply get to the next screen by dropping through a hole in the floor. There's no implication he's doing anything lethal to her, and she certainly doesn't seem alarmed by it. Which just leaves what little there is to follow, just a bunch of nonsense, like a story that ends in the middle of a sentence. If you haven't already played The Company of Myself, then that ending is a non-sequitur unfinished ending, and if you have, it provides nothing additional, it doesn't even provide as much of an explanation as The Company of Myself itself does. At least in that, it's told in the words of a psychologist who is interviewing Jack who has been institutionalized for years and doesn't understand anything that has happened. This is just nothing. I don't see the point. Unless he DIDN'T kill her there. In which case there should be a sequel to Fixation, not a sequel to The Company of Myself, which would make Fixation not merely an alternate perspective retelling, but the events in a completely alternate universe where actually different things happened. The only lesson I can imagine this teaches is, if you're a girl, go after the insensitive jock guy, instead of the mentally unstable sensitive emo guy. You might not treasure your time with him as much, but he's probably less likely to murder you with a smile on his face. That or become a more well-rounded individual. Sure, she has amazing smoking and double-jumping powers, able to violate the laws of physics. But she can't even flip a stupid switch, one that can be easily flipped by an old man who's about to die, or other women.
But it was an ok game just to play through.
But goddamn they have huge bug-eyes. Both Kathryn and Jack have HUGE damn eyes filling up their entire faces. At least in the sprites, not in the cutscene art.
There's an error in the coding for this I think - in the Meadow, the last part of the game, the lasers don't kill you. I think they forgot to code it that way.
The most annoying level was the one where you're in the rain and trying to get the 4 separate lasers to focus on the thing, in order to keep the bridge at the bottom of the screen materialized. Repeatedly it vanished on me ANYWAY because the rain interrupted all 4 lasers at the same time, and also the lasers kept overshooting and not stopping on the trigger and zapping me instead. I probably killed 20 minutes on that stupid level.
After playing in company of myself i find this story WAY too fucking sad.
The only game where smoking SAVES your life!
Simply amazing game... love everything about it.
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