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This is a dialogue-heavy puzzle game about people and their habits. It might not be for everyone. Explore strange locales, meet strange people, solve strange puzzles.
The story is good, confusing, and leaves more questions to fill. So far my conclusion is that the man suffers from murdering relapses with girls. If she is the wife, than it wouldn't explain the story. Unless too much of the story is false, and there is a whole missing future for the girl. It just makes more sense that Thomas's medicine may not be the best medicine.
I mark half a point off because blowing smoke rings are annoying. >:(
Also has anyone figure out the hard puzzles with Henry? Ahhhh I'm sure it can be beat.
Excellent game! It overall has very smooth gameplay, though I've found that for some reason holding down the mouse key only works on my laptop's touchpad, and not with my artist's tablet.
The ending has me totally confused. Did this whole game take place in one day? It's a really good game, but I wish you had a disclaimer on it that it would take so long.
Great game, loved the gameplay mechanics (smoke, etc)...
I found it somewhat challenging a few times and had to check the YouTube (like the jumping one), but got through most of them, somehow even wondering HOW the heck I did it!
Only thing I was slightly disappointed with was the ending. In your first game, the turning point, the mental twist was in the death of his lover (Kathryn) as well as the meaning of the green box. That had a big impact and the idea to bring that character back and create a story around it was made perfectly, I found it very fitting and well made.
I liked how you switched to Jack's perspective at the end, but found the last two screens rather down-letting and would've loved if you played more with the "mental sting" (the part that gave you the chills).
He asking himself "did I meet anyone?" seemed rather unnatural and cheap. Also, Jack's character seems rather unsympathetic to me, like a lepricon of some sort.. but that's a personal view, can be dismissed.
Also, another point that could've played a HUGE role for us players would be the sudden appearance of the "green box" in the latter scenes of the game. It's an extremely powerful symbol that you could've used to enhance the emotional factor.
And finally a question - if Jack didn't remember who he met, how come he remembers it in Company of Myself? I'll assume these "drugs" influence short term memory ;).
Great game otherwise and hope you open a new series with similar gameplay, storytelling!
Respect to you Sirs!
Really good story. I played the previous game so I knew she was going to die in that last scene. I was screaming "NO KATHYRN, DON'T FOLLOW HIM" and scared some of my neighbours.
Great story. Really. Really. Good.
-0.5 because your smoke ring bar was missing whenever I needed it. Although the timing to make a smoke ring came to me naturally.
Inspired by true high school stories!
A family of retards on a collision course with slapstick wackiness!
Saving your school from gun-toting goth kids is just the tip of this iceburg!
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