Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
This is a dialogue-heavy puzzle game about people and their habits. It might not be for everyone. Explore strange locales, meet strange people, solve strange puzzles.
Man that was depressing... Especially since I played "In company of myself".
Comparing the two, this game has a better gameplay in my opinion.
I love everything about this game, even its brutal difficulty. I did play it when it first came out, but I gave up somewhere along the line and never finished. I decided to go at it once more and actually finished the game...total shock at the final scene. I recognized it from TCoM.
However, there is something troubling me (Spoilers!)
In the 3rd to last level, where they talk about the backyard, it reminds me of how in TCoM, they found Kathryn buried in a green package under their backyard. So I couldn't help but wonder when she started commenting on the state of the backyard (which was neglected) and stating they could PLANT trees or something. Did she indirectly gave Jack a motive to kill her, especially since he was on drugs?
Also, I know that it is stated, or at least heavily implied, that Jack did kill Kathryn. But I cannot help but wonder: how? In the end scene there is no blood on his shirt, no sign of struggle, etc. I don't know why, but I have a terrible itch to know HOW he killed her. The reason for it, well I already said, IMO of course.
Anyways, I digress. A beautiful, dark and melancholic prequel to a beautiful, dark and melancholic game.
My opinion? Pretty much everything positive already said by others. Seriously, awesome game. Also, level 37 where Jack says "HUZZAH!" is my favorite part. Absolutely made my day when it had previously been comparable to the mood of the swamp levels. Well done. :-)
This is video game storytelling done right, without sacrificing the "game" part of it.
Fixation is truly beautiful; the story by itself might not be that captivating, but it takes a completely new dimension once you put it inside the game and use the mechanics (and the world around) to tell it.
And even better, the game itself was creative and the puzzles were all quite well done.
Excellent job on this, and kudos to the composer too!
spoiler: dont read this if you didn't play the game yet:
for people who didn't get it.
in chapter 2 jack explains he uses some kind of drug. When he uses a overdose its possible he will do things he dont want to do and later on dont remember them.
So in chapter 5 he have taken this overdose. So in the final level he kills caithlyn, and shortly after that he don't remember doing so.
thats when the company of myself is set in place.
remember that all levels are inside caithlyns (or jacks) mind. Only the things that happens like the talking of people are real. Chapter 5 (the meadow) stands for a place caithlyn sees because see is happy because her sister dumbed that asshole thomas and jack haves this place in his mind because of the overdose of drugs.
Welcome to the end of the world
Wouldn'tyou just like to... leave conflict.
What happened to Cortex's airship?
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.