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This is a dialogue-heavy puzzle game about people and their habits. It might not be for everyone. Explore strange locales, meet strange people, solve strange puzzles.
This is video game storytelling done right, without sacrificing the "game" part of it.
Fixation is truly beautiful; the story by itself might not be that captivating, but it takes a completely new dimension once you put it inside the game and use the mechanics (and the world around) to tell it.
And even better, the game itself was creative and the puzzles were all quite well done.
Excellent job on this, and kudos to the composer too!
spoiler: dont read this if you didn't play the game yet:
for people who didn't get it.
in chapter 2 jack explains he uses some kind of drug. When he uses a overdose its possible he will do things he dont want to do and later on dont remember them.
So in chapter 5 he have taken this overdose. So in the final level he kills caithlyn, and shortly after that he don't remember doing so.
thats when the company of myself is set in place.
remember that all levels are inside caithlyns (or jacks) mind. Only the things that happens like the talking of people are real. Chapter 5 (the meadow) stands for a place caithlyn sees because see is happy because her sister dumbed that asshole thomas and jack haves this place in his mind because of the overdose of drugs.
This game is really great and deep, the puzzles are very challenging and characters' movements look awesome! Enjoyed every bit of this game. One thing I found a little annoying was other characters walking around while talking, which makes reading their speech harder.
I played The Company of Myself, and I've come back to this game more than a few times to see if it will ever work for me. Like FatalImpact, it won't load for me. Consider these five stars to go toward the caliber of games I expect from you. Any suggestions on how to play this prequel would be appreciated.
Being that I had played The Company Of Myself first, I knew that this was a prequel. The puzzle style was extremely creative, and the environments were creative and deep. The symbolism was present and the story kept you guessing. Also I loved the graphics, and how they just looked... nice. When I recognized the final screen and realized all of those hints right before then... I damn near cried. I understood very little of Jack from the first game but with the background story this game offers, as well as his expression and general emotion in the last cutscene, I finally understood what Jack's deal was.
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