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This is a dialogue-heavy puzzle game about people and their habits. It might not be for everyone. Explore strange locales, meet strange people, solve strange puzzles.
Gorgeous. I loved every bit of it. Ignore all the people complaining about game mechanics, they are wrong. Everything fit great including the difficulty of the puzzles. Stupendous work!
Also, I would love to be able to listen to that music playing during the last chapter when you're working together with Jack the entire time. If you could direct me to a place where I may procure that music, I would love you. :)
You can find David's music (including the full extended soundtrack for this game) by clicking his name on the Credits screen.
Excellent game, only at 2-2, since I can't get the timing for the smoke rings, I wish you were able to go back a level. :C
Thanks for writing!
If you want to go back to a previous level, you can pause (P or Esc) and return to the main menu to access the level select screen.
This game almost made me cry... You my friend earned this 5/5.
too much reading, but i enjoyed the gameplay and puzzle
*THIS COMMENT IS PROLLY GOING TO BE FULL OF SPOILERS, YOU'VE BEEN WARNED*
TCOM = The Company of Myself
FXT = Fixation
My hopes were quite low for this game, I was sure it was going to be one lousy prequel to a somehow over-estimated game... don't get me wrong, TCOM is beautiful, but people over-estimate it.
I'm glad to see I was wrong.
Even without being a prequel to TCOM, FXT has merits of it's own.
The idea of using tabbaco-smoke to get over your mental-problems was great. I've to agree with some other reviewers that the mechanics were kind of sloppy from time to time, but I like the idea.
It has great graphics and good music.
Last but not least, the more "realistic tone" of this game makes it actually more coherent than TCOM. This game is not a dream nor reality, is something in the middle, and being on the twilight is awesome. Makes the experience even more deeper.
It was good, most complains I've about gameplay have been addressed by other people (like the requirement to explain things).
I've to say I LOVED the meadow chapter gameplay-wise. You get a great the feeling of "cooperation" from it, which makes the connections with TCOM greater. (it shows Katherine feels the same way towards Jim as Jim describes in TCOM).
I usually have a saying: "no matter how CRAPPY an story is, the MOST important thing is the story-telling", and use as example things I love but have crappy stories like "Dragon Ball Z" or "Kingdom Hearts".
For most of the part, you follow that rule. You tell a very simple story (girl meets boy, boy makes her feel special, she falls in love, shrink dies), but it turns out to be GREATLY interesting.
What you really, REALLY need to work on is the ending.
"TCOM had a great ending (story-wise) but the story-telling was awful, making it uncanny.
You should have smoothed a little the translation between "crazy-land" and "reality". It feels really ass-pulled.
FXT not only had a crappy ending (you didn't explain HOW Katherine died, which is important considering SHE was the main character), but the whole ending feels unsatisfactory (you don't even explain how Jack received the news... he is just there, with convenient amnesia).
All and all good game, you kept me more than 1 hour in a row playing a Flash Game, something that never happens.
There's a little more to the ending than what you've described, but I can't really say whether or not that's what made it unsatisfying for you. Glad you enjoyed most of the other parts, though, and thanks a bunch for such an in-depth review!
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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