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This is a dialogue-heavy puzzle game about people and their habits. It might not be for everyone. Explore strange locales, meet strange people, solve strange puzzles.
I loved this. I played 'The Company of Myself' some time ago and it left a lasting impression on me, so when I saw this Prequel, I got excited. The simple look to these games and the deep, sombre story..just wow. I also loved the dialogue, very meaningful and well thought through.
Thank you for making this :)
"The Company of Myself" was a very heartbreaking game. When I saw the last level of this, I almost passed out. You knew you could have just made a short one showing little bits and pieces, but what you did was added character development after character development before finally showing the grand finale. Thank you.
Usually I don't like to write reviews, or even leave comments on the Flash games that I play, but between TCOM and FXT I have to say this has left me utterly speechless. I'm only typing this after almost an hour of letting how things played out sink in. The gameplay was Simple but very difficult at times, and the way the smoke was incorporated gave it a feel of being completely something new. that, plus the story telling Has made this the flash game I will most likely recommend to anyone who says that Indie game creators don't understand how to tell a story, and that the mechanics of their games are terrible. Keep up the wonderful job you are doing!
It took me a while to realise why it was a sequel to the company of myself. Great game. In all ways.
A pretty good prequel but I liked "The Company of Myself" more. It has something that this game does not have. Like what trafficone had said, "There is no 'this game has made me reflect in life'" rating.
Full length clay animation from Dustball and gel!
The 12 hour graphic novel epic that resulted from three years of dedication.
It's the International Moron Patrol!
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