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Uploaded
Apr 8, 2012 | 12:14 PM EDT
  • Daily Feature April 9, 2012

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Author Comments

This is a dialogue-heavy puzzle game about people and their habits. It might not be for everyone. Explore strange locales, meet strange people, solve strange puzzles.

Reviews


sgarcia517sgarcia517

Rated 5 / 5 stars

[drool]
complex


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DracoErrarusDracoErrarus

Rated 5 / 5 stars

I enjoyed this game almost as much as I enjoyed The Company of Myself. I like how the mechanics were completely different, making a completely different game. (But I wouldn't mind more gamest that play like these two.) The difficulty seemed just right,s

I was surprised to find the ending so vague. If I hadn't played the first game, I'd have no idea what was going on in the ending.

By the way, I completed the EHUP, and now I have a tingly feeling of success!

Funny that someone said they couldn't play on Safari. That's what I played it on just now, but when I was on Internet Explorer, I was stuck on the cigarette preloader.


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PhicklebeePhicklebee

Rated 5 / 5 stars

Wow.
I loved this. I played 'The Company of Myself' some time ago and it left a lasting impression on me, so when I saw this Prequel, I got excited. The simple look to these games and the deep, sombre story..just wow. I also loved the dialogue, very meaningful and well thought through.
Thank you for making this :)


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duperman3duperman3

Rated 5 / 5 stars

"The Company of Myself" was a very heartbreaking game. When I saw the last level of this, I almost passed out. You knew you could have just made a short one showing little bits and pieces, but what you did was added character development after character development before finally showing the grand finale. Thank you.


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aniquityaniquity

Rated 5 / 5 stars

Usually I don't like to write reviews, or even leave comments on the Flash games that I play, but between TCOM and FXT I have to say this has left me utterly speechless. I'm only typing this after almost an hour of letting how things played out sink in. The gameplay was Simple but very difficult at times, and the way the smoke was incorporated gave it a feel of being completely something new. that, plus the story telling Has made this the flash game I will most likely recommend to anyone who says that Indie game creators don't understand how to tell a story, and that the mechanics of their games are terrible. Keep up the wonderful job you are doing!


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