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Faerie Alchemy

Score:
rated 4.18 / 5 stars
Views:
326,262 Views
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Genre:
Puzzles - Falling
Tags:
magic
faerie
alchemy
subsoap

Credits & Info

Uploaded
Apr 6, 2012 | 5:46 PM EDT

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Medals

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Trainee 10 Points Unlock the 10th element.
Adept 25 Points Unlock the 11th element.
Master 100 Points Unlock the 12th element.

Author Comments

!! UPDATE: Medals should be fixed as soon as the new version decides to go live. Thank you everyone for your comments and suggestions! We read all of the comments and they are very helpful. We desire to make this the best game possible. If you want us to for sure see your suggestions please post them here: http://bit.ly/IXztec

What wonders await those brave enough to follow the alchemical path of magic? Transmute the magical elements together in your cauldron to form great and valuable creations. Collect resources to attain a masterful level of skill.

Faerie Alchemy is a game by Subsoap.

This game is also free on iOS and Android. Search the stores! We will be updating this game with MANY features, and we will be keeping this game free forever, no third party ads, no in-app purchase, no pay to play. Just a great game for free.

Current Features:

- Easy to learn but difficult to master game mechanics.
- Can you create all of the alchemical elements?
- Collect elemental resources for future use.
- Get and surpass local and online highscores!
- Learn the practice of alchemy!

This game is still in development. If you have suggestions for how we can make it better please join us in our support community: http://bit.ly/IXztec

Your 5-star rating motivates us to release more updates and make more games.

Reviews


HareTrinityHareTrinity

Rated 2.5 / 5 stars

What an unrewarding game. I can tell you were probably pressing for difficulty but you've overstepped that a bit and gone onto something where you need far more luck than skill.

Here are some suggestions:
- Allow to see further ahead (gives more ability to plan ahead).
- Allow to swap current selection with the upcoming (just making it a little less frustrating).
- CHANGE THE ICONS. Okay, this is a big one... There are TWO sun symbols and TWO bi-colour-with-turquoise. Very pretty and I know you've subtly got them numbered but they LOOK too similar and it makes it that much harder to get a feel for the game as well as subtracting from any feeling of progression.
- Give some sort of indication of where the new element would form. Every time I think I've got the hang of it goes a strange way, which takes away from the ability to plan and is generally annoying.
- Maybe add in an exclusion on what tiles are generated, i.e. once I'm up to element #8 I really don't need more of sun #1 or leaves and I don't want to fill up half the screen waiting for a new purple flower to spawn.
- Add in some special pieces/abilities (maybe that you can earn via combos) to CLEAR bits of the screen instead of just shrinking it.
- Have the score go up as combos continue, at the moment it either doesn't care or counts it as 1, which adds to the unrewarding atmosphere.

OR... Add a separate mode with one or more of the above, if they're incompatible with the game you want to make.

At the moment the game has a lot of potential and is rather addictive but the lack of satisfaction makes it a less than enjoyable experience.


People find this review helpful!

xAyjAyxAyjAy

Rated 3.5 / 5 stars

i have seen many games like this. this game could be very good but the controlls are bugged.



psymagicpsymagic

Rated 4.5 / 5 stars

The game concept is great and as it is still beeing developed, I hope there might be more features coming. Gameplay, Idea, Graphics and Music are all fine.

As has been said before, controlling where an element will spawn is hard. Its always spawning in the lowest place and if theres multiple, it will choose leftmost place on the lowest level.

Thus requires thorough planning and a bit of luck to unlock the high ranking elements. I finally managed to unlock the violett skull, but it took me a while. It wasnt easy, but the challenge added a good bunch to the games addictivness.

What this game could use is more play modes and maybe some specials.

I could imagine, for example, that for each unlocked element in a single play, you are granted single removal action for previously misplaced blocks.

Also, the ability to discard your next pair of blocks might be interesting.

Anyhow, it shouldnt make the game too easy, rather add some strategic options that one can save up till the air is getting really thin.

Also, the title suggest that there might be a bit of a story behind the game - at least the game title has some potential - and a cool background story would definatyl take this game to a whole new level.

I could picture a sereies of tasks where you have to create a certain composition of elements instead of just merging elements for the pure sake of it.

Good (draft of a) game after all, I'd like to see more coming.


People find this review helpful!

ACI-VeleriphonACI-Veleriphon

Rated 4 / 5 stars

Definitely has replay value. A little short on the reward side. More to come with updates I suppose. Feels like toward the end there are too many blocks. It really screws you missing one move at that point, which I can't really argue with.
Perhaps the random block generator is too random by then? Or maybe I just need more space! :D

Reliably getting 20,000 after several (30+) times through.
Too bad we can't pick music straight off of the Audio portal. That would be sweet.
God I loved that Tetris forced you to play faster and faster. Though I do like getting time to think a couple moves ahead.

What a fantastic time-waster!


People find this review helpful!

scyllascylla

Rated 4 / 5 stars

I don't know why everyone complains about randomly placed transmuted elements. THEY ALWAYS APPEAR ON THE LOWER AND LEFT MOST POSITION.

About the game itself, it would have been nice to reward players somehow who create combo chains. Perhaps add some wildcard elements. Adding a mana pool and skills and upgrades will only take away from the simplicity of the game.