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Run, glow runner, run! Touch the platforms on the ground to multiply your score, but before that, you should get ready for random actions!
Use Space bar or mouse click to jump, ESC to pause/unpause the game, M to mute the sound.
Track: Carnival by Antiskill
Well, it seems like you just threw me out there with no instructions and I had no idea what was going on.
But the art was fair and you could've made a jumping animation.
Just add something more instead of just throwing us out there.
This game is really good, the music is brilliant and the game play is simple, however can be a bit hectic at points, plus I found it annoying when the game's brightness dimmed when I hit the multiplier. But overall a very good game :)
Good: Fun game, also very addicting and very good graphics with the cool music.
Improvements:Maybe add powerups such as better jumps for 10 seconds. Also consider that you could upgrade the stickman?
Overall: I really enjoyed this game and I would recommend and take the points above into to consideration. 4.5/5. Well done!!!
The game itself is nice and simple, with an overused idea, but still, quite good.
Now, before submitting, you should have probably worked a little bit more
on the running animation... and the jumping. The running animation looks unrealistic,
and for his speed, the animation is going to fast, and also the bending of the legs should not
be a curve. Look at your knees. You got my point.
Also, in your actionscript you probably have a logical variable named jumping or
something like that. That's how most people do the jumping, so I assume you
also did something similar. Well, in order to fix the jumping, just add an extra frame
to the character and for the frame before it, just add a gotoAndPlay(1);
Then add this code :
By the way, change player to whatever the instance name it is, and 6
to the number of the jumping frame.
Hope that helped!
I thought it was going to be the typical horrible run and jump, but for some reason I had fun while playing it. The random effects, the directions and dimensions changing around, It felt alive and responsive. The only problem I had was that there was absolutely no difficulty curve, meaning I could have gone on for hours. Lots of room for improvement, but still a fun little time-waster.
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