Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Explore the mines using your laser cannon to carve through the rocks.
Control the canary with your mouse. Click to fire your laser.
Get this game for your site at nitrome.com/distribution
love the retro graphics, really nice controls and for some reason it calms me down when i play it (like minecraft lol ) also it has great music
I finally made it... and it took me over a week ^^
This game is just totally awesome: Nice retro graphics, challenging and a great combination of reaction and puzzle aspects with perfektly used physics and the ability to destroy things
---> 5/5 want more :3
Wow, your games are always beautiful. Everything looks really clean, yet still stylized. And the gameplay mechanic is really quite unique.
Very impressed to see some interesting puzzle mechanics in a sidescrolling shooter! The cutting and gravity puzzles sure added a lot to the game, and the level designs were amazing and clever. Almost every level introduced a new enemy or obstacle, so things were always interesting.
The advanced physics made it fun to play around with stuff, though also lead to a few bugs... but overall they weren't frequent enough to ruin the game for me.
The game presentation was great; the graphics, music and plot are all simple yet appealing and polished.
However, as many people have mentioned, the difficulty was a bit cheap. Most often I was killed by the scrolling screen. This is especially frustrating when you have to figure out a new puzzle or remove a wall, and you're really forced to play through trial and error, and memorize what's up ahead. That's bad game design, especially for a Flash game. Either a more forgiving scroll speed or some checkpoints would really help out and make death less frustrating. Or you know, you could add an easy mode.
A bigger screen resolution would be nice too. I noticed that stuff that's off-screen behaves normally, which is annoying when enemies shoot projectiles back onto the screen.
Another huge problem is that there's a lack of collectables and upgrades. People love those. They add replayablity and mean that even if you keep dying, it's not so bad if you can retry with new upgrades. HP and attack improvements wouldn't even be hard to implement, and having some other items to collect would make the score system more fun.
So overall, the game mechanics and presentation were awesome, but the pace of the game could really be improved by reducing the difficulty or adding some collectables.
I'm hoping to see a sequel with that stuff fixed!
I LOVE THIS!!!
An indirect Sequel to "The Artist" shows the life of the salaryman
Cornelius & Toots are back, and a Haunted House Ride seems a little spookier than usual!
this one isn't funny
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.