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The Wolf, having discovered who sent the demons to kill him, plans to hunt down and slay the witch once and for all. Afterwards though he must decide what his next plan of action is to be.
I uploaded a walkthrough on youtube, but please try to beat the game without using it. ^_^
Wow! I had been eagerly waiting for this since finishing the second and it did not disappoint. I enjoyed walking around with the stone finding the little spirits hanging around in various locations. The tree puzzle was my favorite in this episode. I've seen some people sound stumped by it in the comments but a little bit of thinking unraveled it quick enough (nonspoiler hint: the Scientist gives you the riddle for a reason. Pay attention to it!). I got stuck at the door for a good while, but that was my own fault as you placed the clue within sight and I foolishly forgot to take note of it. Had a nice little moment of triumph when I got it open. The cave jumper I was not a fan of. That's not a criticism so much as me admitting to be rather jumpy (gave me a good fright on first appearance). But it did give a sense of urgency (in my opinion) to track down the witch. Very much looking forward to the 4th installment :)
I enjoyed this! You can see the quality progression as your the episodes continue, little bits and pieces added and improved, I mean.
I'll look forward to the next instalment!
I like it, I want MORE!
I used the walkthrough in the end, but only to get the drill. It is obscure at most times but nonetheless it makes you think harder than than your brain can handle.
By the way, that cave thing that flashes on the screen just plain creeped me out and the "Ring around the Rosie" song... Just what a point and click puzzler needed, creepiness to a level that you will never play the game again.
bbrake pretty much voiced my ideas for me, so I'll only say what else I think.
This is my first Hood Episode, so I might be missing some concepts as I play through. I really fell in love with all the detail, but then was disappointed by how much of it looks useful, but isn't. I got stuck for a while because I dup up the coin on my first try, and I thought that was all to dip up. Nothing really told me otherwise. Seeing symbols repeat themselves seemed really important, so I thought that was a clue and spent far too much time looking at the slider. Overall, I had dug up the coin, then spent more time after that on misleads than I had played on the rest of the game. Not fun.
Back to the good. The details are great, and I loved watching all the spirits in every screen. I was also enjoying the music at first, which is why I was surprised when it ended and was replaced with sound effects that seemed to have nothing to do with the game. The jumper also seemed out of place to me, but I'm pretty sure that's because I haven't played the other games.
As for puzzles, I would like to see more and harder. The tree was the hardest part, but it only took me a couple minutes for me to figure out. More practical use of the spirit world viewer would be nice too.
Finally, if the coin and shrines were really a pointless extra, why not add a little pizazz and make it play music like a jukebox? That would've been a fun surprise. I mean--it wouldn't be the only Easter egg. I did see where you put in a convenient "you're doing it wrong."
Thanks for the feedback. I tried to keep the 'jumper' from being annoying like they are in most games. I just wanted him to be creepy, not a jump of and startle you kind of thing. I'll try to do better next time, thanks.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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