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Apr 1, 2012 | 12:28 PM EDT

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Clickazoid 2 is the sequel to the popular Clickazoid puzzle game. More levels and dynamic challenges to win. Combine shapes of the same type and the bigger your two shapes the more points you score.

The goal is to make sure two of the same shapes touch each other. The bigger the two shapes the more points you score. You spawn a shape by clicking somewhere in the playing area. The shape you will spawn is highlighted under next shape. If a shape hits the border, a different shape or obstacle it will vanish. Score as many points as possible before the timer runs out.

Reviews


AaronofLive12AaronofLive12

Rated 2.5 / 5 stars

Good, but short and a little empty.

The challenge aesthetic was a positive change, but it lacked levels and shapes.
Although original, the concept seems more aimed as an educational product to children. It's programming is nothing to argue either from casual perspectives.
Difficulty on the other hand, felt too steep. This may seem a bit cliched, but numeric difficulty progression seemed harder suited for this product. An 'easy and hard' option with numeric difficulties would influence this better.

A 5/10. The sequel's improvements are sub-par. A good variety of obstacles through levels, but steep level progression, and not to mention lack of new shapes (uncertain since I have not finished the whole game).



skerry2006ajskerry2006aj

Rated 5 / 5 stars

the time limit is a pretty ugly feature... anyway, if you plan a next release, maybe you could add some upgrades to the game,... i mean achieveable upgrades...



mp3774mp3774

Rated 3.5 / 5 stars

Its have a good concept, but the translations are so bad
Like google
I talk spanish (my natal lenguage) italian, and english (not too much) and the only good was the english.
-.-
Still a good game