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Credits & Info

Apr 1, 2012 | 11:00 AM EDT
  • Daily 3rd Place April 2, 2012

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Author Comments

Ragnarok Eternal is a tale of burrito, grinding, cash shops, and griefers. Don't worry about today's date, this game requires a 12 week playthrough to complete. If you enjoyed the game, please support Gravity co. by following the Blizzard Diablo 3 model and purchase digital gears with real money in a balanced multiplayer game.

Stockholders, chocolate, etc, happy april fools.


now the NG version had a lot of the flashy effects thrown out of the window because there are too many flash apps on the screen already

so if you want to play the version with full effects and NO LAG, follow this link: f
(^remember to remove the space)

Sorry for not working this out properly.

--- known issues ---
1. jumping through lava pit will make your character disappear: please do not attempt to access unfinished content
2. slide kicking Zealotus to death will make your character disappear: my bad

also will include map and keyboard based dialogue in future releases, thanks for the complaints, meant a lot.



Rated 5 / 5 stars

Realy nice Game so far, at the End i was nearly lvl 11, its an Easy Game if you use your Controller whit Xpadder:-).


Rated 4.5 / 5 stars

Great game! Can't wait for additional content to come out. I wish there were multiple save files available.


Rated 3.5 / 5 stars

Overall it was fun, the first boss was the toughest of them all... the other were just lame; I ain't beating that thing again, even less at level 4, and having to go trough all over again in the full version, yeah sure. Good game, bad day.

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Rated 5 / 5 stars

Awesome game, was a little dissapointed at the end but look forward to the finished product.
Just a note on the improved boss fight with the three trolls the one who shoots the arrows wont persue you if you run off to stand there and heal.


Rated 4 / 5 stars

I do enjoy this game, and lots of love, time, and effort clearly went into this, but the controls are just to sticky and/or sluggish to justify playing all the way through. Once owl dukes showed up and I HAD to use heavy attacks or die, it just stopped being fun. Death is also borderline meaningless, it just amounts to walking a long way. I think deaths should be less frequent, but far more serious. If future games are of this quality or better however, I do look forward to seeing more of them.

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ShadowWhoWalks responds:

I'll take your notes for consideration, thanks for being so specific.
I hate grinding in general, but wanted to make a game where anyone could beat it, that's why I've implemented a loose exp system, and that's why death is pretty much 0 penalty. I don't think I should drop that aspect, but I'll see what I can do about player frustration. Tweak the owl dukes, etc.

many thanks.