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Apr 1, 2012 | 11:00 AM EDT
  • Daily 3rd Place April 2, 2012

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Author Comments

Ragnarok Eternal is a tale of burrito, grinding, cash shops, and griefers. Don't worry about today's date, this game requires a 12 week playthrough to complete. If you enjoyed the game, please support Gravity co. by following the Blizzard Diablo 3 model and purchase digital gears with real money in a balanced multiplayer game.

Stockholders, chocolate, etc, happy april fools.

...

now the NG version had a lot of the flashy effects thrown out of the window because there are too many flash apps on the screen already

so if you want to play the version with full effects and NO LAG, follow this link:

http://tinyurl.com/cy563w f
(^remember to remove the space)

Sorry for not working this out properly.

--- known issues ---
1. jumping through lava pit will make your character disappear: please do not attempt to access unfinished content
2. slide kicking Zealotus to death will make your character disappear: my bad

also will include map and keyboard based dialogue in future releases, thanks for the complaints, meant a lot.

Reviews


maxikodomaxikodo

Rated 0.5 / 5 stars

Fail .........



ThatMSipherThatMSipher

Rated 4 / 5 stars

I admit I went into this quite skeptical. Let's be fair, a CSotN clone using recycled sprites based on an MMO set in a self-aware game-universe... well, it leaves the door very open for a lazy, half-assed game. You've avoided that, well exceeding expectations (not to damn you with faint praise).

The controls are pretty well tight (save one minor issue I'll get to shortly), the level progression vs enemy strength is nicely balanced, so you don't have to "grind" much at all, which I DEEPLY appreciate. Liberal sprinkling of health restores is nice. The equipment is varied enough for different play styles and situations. And it's not too in-jokey either. The game doesn't innovate, but it follows a solid formula and does it well.

I do have a few quibbles though. There is one minor control issue; I really didn't like having to switch from keyboard to mouse for conversation windows. You should probably keep those as keyboard controls. For a game as sprawling as this, with a lot of rooms that look more or less the same, even a rudimentary map system would really help. Ended up doing a lot of wandering around just trying to remember which nook took me to a new area.

The only "big" issue I have is at the end of this game, with the trio of "PCs" you fight. I get that they're supposed to be unlikable douchebags, mocking certain kinds of players. Thoroughly down with taking the piss out of people like them. But after a game that was... MOSTLY an all-ages deal, pretty much free of profanity and the like (even the "dog collar' bit is pretty tame all told, due to lack of explicitness), to suddenly get hit repeatedly with two of the uglier F-words (particularly the slur) was pretty jarring. It just feels out of place with the rest of the game, and maaaaybe should be reeled back a bit.

Overall, you're got a damn solid game here, and am looking forward to part 2.


People find this review helpful!
ShadowWhoWalks responds:

I'm definitely supporting keyboard for dialogues in future releases, my guys surprisingly didn't complain about this during playtesting. I'm not sure if I could support keyboard for inventory and skillsets though; too many things to tap through on a keyboard. Will see if I can work around this.

You bring up a good point with the PC trio, I rushed a translation a bit, it could probably be a lot more... consistent.

Thanks for the lengthy review.


powersternumpowersternum

Rated 5 / 5 stars

plz make more. this is the best thing i have ever played on a computer



xicos12xicos12

Rated 5 / 5 stars

best game I've played, look foreword for part 2



pchansonpchanson

Rated 5 / 5 stars

Castlevania like OMG I LOOOOOVE !!! 5/5 Awesome bro !