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Ragnarok Eternal

rated 4.32 / 5 stars
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Action - Platformer - Hop and Bop

Credits & Info

Apr 1, 2012 | 11:00 AM EDT

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Author Comments

Ragnarok Eternal is a tale of burrito, grinding, cash shops, and griefers. Don't worry about today's date, this game requires a 12 week playthrough to complete. If you enjoyed the game, please support Gravity co. by following the Blizzard Diablo 3 model and purchase digital gears with real money in a balanced multiplayer game.

Stockholders, chocolate, etc, happy april fools.


now the NG version had a lot of the flashy effects thrown out of the window because there are too many flash apps on the screen already

so if you want to play the version with full effects and NO LAG, follow this link: f
(^remember to remove the space)

Sorry for not working this out properly.

--- known issues ---
1. jumping through lava pit will make your character disappear: please do not attempt to access unfinished content
2. slide kicking Zealotus to death will make your character disappear: my bad

also will include map and keyboard based dialogue in future releases, thanks for the complaints, meant a lot.



Rated 5 / 5 stars

this game was great! I can't wait to play its full version! The controls are kinda stiff though. Also, when performing a combo, you can't cancel it to a jump making it hard to dodge some boss attacks.


Rated 5 / 5 stars

could use a main menu kind of option. but thats just me


Rated 5 / 5 stars

Not very far into the game yet, but so far i am loving it. From what i'm reading, it isn't completed, i await completion as i venture further into this. Good luck!

Also, may i ask where the music came from? Is it from Ragnarok?

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Rated 3.5 / 5 stars

Really needs hotkeys, it's very frustrating using skills and not using them due to a mistake in the combination.


Rated 5 / 5 stars

amazing :O
i'll mention the few things that weren't awesome, since almost everything was

The physics engine is rather screwy. Especially when it comes to jumping around on slanted platforms. It needs a bit of work.

the lack of visual armour changing was a litle disappointing. though understandable given the effort it would have taken.

inability to do dialog stuff with the keyboard was kind of annoying.

The whole game ran a little slow. Not sure what you could do to fix that, but adding in the standard low/medium/high quality thing would go a long way, i think.

Combat does feel a bit sluggish at times, owing to the inability to move while attacking. done for balance im sure, but possibly look into allowing slower movement at least, would make it feel more dynamic.

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