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A vaguely Wonka-ish movie I made about the energy source that I have the pleasure of living just a few miles from.
this video needs the voices remade.
its was annoying and hard to understand.
the subtitle helped...
I think a lot of it is due to me not balancing them quite right. That being said, there are others in the Clock Crew with more experience in such things who are going to help me with my future endeavors. Thanks for the review.
gave you three and half stars because it wasn't microsoft sam voice, but also because the voice acting, quite honestly, was bad. I'm not sure why it sounds like the 9 ball is whispering with his mouth pressed against the mic most of it. The art was good, animation fluid, and nice use of color... but the voices detracted from it greatly. Read up on how to do proper voice acting, or check out Team4Stars site, they have a good video on how to do it properly.
The voices were hard to understand at times because of their volume and clarity. I'm not certain if that was because of the voice acting or just the volume itself.
On the plus side, the whole "clocks shall inherit the Earth" after nuclear war was a clever twist to put on what could have otherwise been entirely drab without it. I think if it were paced slightly faster, just by cutting down the time between characters talking, it would be more engaging.
As a side note, you should be aware that all that "nuclear waste" doesn't become radioactive from going into the reactor, it's already radioactive and in the ground all around us, naturally occurring. Uranium we use for fuel is always radioactive, regardless of whether it's ever been touched by human hands, we just dig it out, use it for power, then mix it with glass and seal it into barrels and bury it somewhere it's controlled.
The animation was sparse and low quality, especially for a clock animation. (e.g.: The dumping into the pipes after the workers had left and the slow, lethargic movements of the characters) This is specifically terrible, since they need no expression or body language. The music did not fit too well with the situations, and the dialogue was at different volume levels so it went from overpowering to barely audible. The accents were over-the-top and that took your attention away from the overall magic of the animation. I expected a lot more. The plot arc was ok, but it could have been better. Next time, try putting in a conflict that the main characters have to overcome. As it was, it seemed more like an informative pamphlet than an entertaining story. On the other hand, the art was well put together and very high quality; so I'm not saying that you don't have ANY talent, but you should work on improving your work in the other aspects of an animation. You have potential, I can tell, but keep working at perfection before you make another flash. I want to vote you higher, but I'm not voting on what the animation could be, I have to vote on how it is now. 2/2 and Good lcuk
I'll work on adding more movement and animation in my future stuff, it was a bit tricky here given the amount of detail I had put into stuff. Another clock with some experience in audio stuff is going to help me balance the levels of voices in the future so hopefully that will help with that.
I was aiming at having this be like an informative pamphlet advocating the benefits of nukes while actually showing the various dangers of them. I'll admit that some of this could have been better paced although I wanted to vary it from some of my other movies in which there is not a clearly defined conflict to overcome but more so a concept.
Making flashes and submitting them is the way I improve, I intend to keep making stuff while keeping in the mind the responses to my existing work to further improve myself. So far it's worked quite well. Thanks for the review.
The animation and art was good and detailed but simple, aside from the very end of the film there is really no organic design; the last scene showed us what you've got so the rest looked like you slacked a bit. Perhaps even take into account that they drop the nuke on the nose cone... doing that would have detonated it... make something up.
The music and sfx were great, but some were out of place, might want to put a geiger counter in there and have one of the characters turn it off after they drop the nuke... the clicking made no sense just being there.
The voices were horrid, was everyone whispering into their mic or do you all have hay fever? Everyone was hissing too. "Wonka" needs a pop filter... or just needs to talk next to the mic so he stops breathing on it, because that was annoying. All the voices need to have their volume equalized, and in many parts increased. The dialogs could flow a little better as well if you work on timing.
Now, to address something mentioned in the review by "beertaster". Irradiation is by definition being exposed to radiation, in which case the water certainly is. I do understand the point you are trying to make though, and it is true the water is not effected long term by the radiation. I think you were trying to refute the glow though, which is actually a real phenomenon called Cherenkov Radiation, look it up. It's kind of like the sonic boom produced when something breaks the sound barrier, except here it is caused by the water de-polarizing after electrons have moved through it faster than normal. (Source: I'm a physicist)
Visually most of this took place in an industrial setting, so I wanted to keep things clean and organized in appearance to reflect the machine like nature of the set pieces involved. I think the ending scene provided an interesting contrast between the more clean, geometric design of the structures and the more organic form of the growth, but the earlier scenes of the movie where solely mechanical in nature. The scene where the run to the plant is of course an exception and i guess I could have added more to that, I'll experiment with it in the future.
RadioTubeClock is robotic in nature so I figure he has one built in.
There where definitely issues in how i balanced the levels of the voices although I'm going to be working with another Clock Crew member experienced in such things for my future projects. I'll have to tell BilliardBall to keep his mouth a little further back from the mic too, of course. Working with real voice actors is a lot easier said than done but i'm up for working more to improve it.
Thanks for the review.
Ninja Action (2003-2012)
NINE TAILS BABY!!
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