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Mar 29, 2012 | 5:35 AM EDT
  • Daily 2nd Place March 30, 2012

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Author Comments

Let's get ready to go Jurassic on these alien invaders. Grab weapons and defend your ground.

Arrow keys to move
Q + E to change weapons
Space to activate rage mode when the meter is full.
Mouse to aim and shoot.



Rated 4 / 5 stars April 11, 2012

I really wish this game was longer, because it's fun.
Why can't you just appreciate this game like it is?
The thing is that game is just too short.

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Rated 3.5 / 5 stars April 10, 2012

Wow, That's a well put game. But you should have levels of rage. and have rounds and more heath things.


Rated 2.5 / 5 stars April 10, 2012

The fact that you can't heal made the game bad.


Rated 2 / 5 stars April 9, 2012

i can not heal the dino, the only way to increase rage by sacrificing healt and that means i can use the full grown dino use only once in the game. the music AND the game are getting boring after some time. there could be more levels, more enmys, buyable weapons, weapon-upgrades, more skills, a skill tree and a story. but at least you are able to create a flash game.


Rated 2 / 5 stars April 9, 2012

Loses it's charm pretty quick. There is no room to improve on the skill level, the only "skill" involved is the false one given by not telling you how to play the game. This should be a bonus level, or demo/tutorial level for a proper game, not the entire thing. It's horribly imbalanced due to the random item spawn and lack of reward for killing the ground minions who are more of a threat than the ships. Just so many things that could have been done better. This is fine to throw at someone at the end of a platforming level as a quick bonus for points, but as a game it just doesn't cut it. There's no indication of how to get the rage meter to fill. No explanation about the boosted jump you get from crouching. Nothing to inform you on how the weapons work and what combination to use them in. I get that since this is ALL you made, that is the point. But that's not good game design and you know it. A better way would be to have a progressive leveling system where you are introduced to elements as you go and the enemies get harder and more plentiful on each successive stage. As you go more and more weapons become available AND THEY ARE EXPLAINED. The map you navigate changes to accommodate different strategies. Maybe some in game goals, such as protecting other eggs from being destroyed. or bring something back to the cave without dying. You already have item pick ups. just duplicate the blue shield, change the image from the blue orb to some floating meat, or firewood, or a thing of water, or whatever it is the other dinosaurs need. You pick it up and have it until you get shot too many times, or until you reach the other side of the level.

However all of this would require more work on your part to design those levels and test them. And that may be asking for too much for a game that's already buggy with weird enemies floating in air that can't be damaged, the player randomly going under the map, no pause option, etc, etc.

2 stars, could've been 3 if you had independent volume sliders for narrator, sound effects, and music.

You guys are so close to making a professional product, rather than what feels unfinished and a little broken.

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