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Score:
rated 3.73 / 5 stars
Views:
92,796 Views
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Genre:
Adventure - Point 'n Click
Tags:
pixel
movie
retro
philosophical

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Credits & Info

Uploaded
Mar 26, 2012 | 10:47 AM EDT
File Info
Game
7.1 mb
  • Daily 4th Place March 27, 2012

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Author Comments

RAPTUS is an experimental INTERACTIVE FICTION that explores the concepts of Love and Death. What are you going to do with your own Guiltiness?
---
{ DESCRIPTION }
Can a single mistake destroy everything that you have?
How far would you go, to make up for your sins?
Love is a one-way street. Just like Death.

{ CONTROLS }
Mouse to bend character will.
Arrows to make him decide.
The illusion of free will.
---
Please, keep in mind that is best classified as an INTERACTIVE FICTION, rather than a "conventional" game.

Reviews


TriumphiTriumphi

Rated 1.5 / 5 stars March 30, 2012

Well, wasn't that a very boring interactive fiction! If you make games like these, work on the script.



DarkentityOniDarkentityOni

Rated 1.5 / 5 stars June 11, 2012

you can not really chose much of anything.would of been better if you choose to kill her or not


People find this review helpful!
AlanZucconi responds:

I intentionally decided not to make the player able to take that decision.
The idea is to force you every second deeper into something that you might not want to.
And, eventually, to let you decide what to "do with your own guiltiness". :)


undeadoldmanundeadoldman

Rated 1.5 / 5 stars March 30, 2012

Pretty Good Game



madmage816madmage816

Rated 1.5 / 5 stars March 28, 2012

pacing... is... way...

too...

slow...
I like the music. Really sets the tone. I wish the description was more helpful... or at least indicative of the watching:interacting ratio.


People find this review helpful!
AlanZucconi responds:

Hi!
Since the game have been featured on the first page, lot of people are playing with it and expecting it to be a GAME.

Actually it is an INTERACTIVE FICTION.
You're right, so I put a much longer description inside.
But I am not sure that people will read it! :-)


rcrkar3rcrkar3

Rated 1.5 / 5 stars March 30, 2012

This is such a despicable game, in the fact that the game is trying to imply that you are a unknown being that is controlling the person in question to kill by being a second personality aka the voice the person keeps on about.
The problem is the game is forcing you to kill someone because you need to do it in order to advance it doesn't help that it's quite subtle explaining that your are this voice but when you find out it just makes me hate this game so much.
So you kill someone because you killed them and then your made out to be the bad one because you had no Idea what you were doing and the fact that the game is forcing you to do it.
Okay so, this is ment to be deep? Maybe yes but this game's message is idiotic and stupid because the game is clinical and evil and not in a good way purly because you influenced someone to kill someone and had no idea what was going on, that is moronic.
Whats the point in having a plot that revolves around you killing someone and you didn't mean to do it because you have no concept of whats going on, thats like telling someone with no flying skills to fly a jet in a foreign country and then killing tons of people because you didn't know what to do or were he was or what was happening.
This is bad writing, very bad writing because if you don't know whats going on because you don't then the game is then its forcing you to try and solve things in a INTERACTIVE FICTION which should be done for you.
Really some people may find this smart but I find it dumb and idiotic making the plot create a plot hole of its own as not knowing whats going on and the game making you kill him with knowing is a plot hole.
Good graphics however and the music is.......I really don't know what it is, but because of this game's ability to defy plot and logic it fails on almost every level.
Graphics 1 music 1/2 plot 0 (This is an interactive fiction plot makes a heavy impact in games like these)


AlanZucconi responds:

Hi! Thank you for the message.
RAPTUS is a little bit on the edge. It's not completely a game, but it's not even a movie.
It should be a movie, but I decided to put a little bit of interaction to increase the "interactivity" and to make the player feels integrated with the game. However, the plot is fixed. Exactly as it is fixed in a movie. Your same argument can be applied to all the horror movies, for instance. You have no ability to change the plot. But you don't turn off the tv neither. Does this makes you responsible for all the deaths in that movie? [this is actually a real and well known philosophical argument :p ] With RAPTUS is the same. The interaction is there to make you feel integrate, not to make you change the story.
However, in the end... ...after emotions grew inside you, I let you decide how to end the story.
The key aspect of RAPTUS is the fact that ...you can't always change the past. You have to accept that sometime things happened, and live with your mistake.