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rated 3.73 / 5 stars
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Adventure - Point 'n Click

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Mar 26, 2012 | 10:47 AM EDT

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Author Comments

The Director's Cut version of RAPTUS has been released for the International Day for the elimination of violence against women. Find out more at

RAPTUS is an experimental INTERACTIVE FICTION that explores the concepts of Love and Death. What are you going to do with your own Guiltiness?
Can a single mistake destroy everything that you have?
How far would you go, to make up for your sins?
Love is a one-way street. Just like Death.

Mouse to bend character will.
Arrows to make him decide.
The illusion of free will.



Rated 2.5 / 5 stars

It was ok.
I realize this is an art game, but that isn't an excuse to make the gameplay so dull. It also didn't really have the plot to make up for that. A rapist kills a girl. Am I expected to sympathize? There was also only one choice in the game.
On the other hand the visuals and music were good.

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Rated 2.5 / 5 stars

Wall of text, sorry dude.

I'm majoring in music, I love artistic things, and sometimes I've had to accept works that I don't like at all as art. Your game is still artistic, but to be honest I have a hard time really...caring about this game. The use of the pixels is awesome, the lighting effects, etc. I also thought it was cool that you could push the man towards the woman.

I've read your responses (interactive flash game, what the clicking means, etc) but you really should have made the theme of how you are "Forcing him to do those things" more obvious. To players, they KNOW they are making him do things. That's how games work for the most part; you manipulate your environment.

Perhaps give people more obvious options on how to affect his life, because until I read your responses, this game was "Click to see a story about how this guy killed some woman." which I saw coming the moment he said the word "her." Perhaps have had him rebel against your actions. He seemed really passive, so the thoughts seemed to have come from his head.

You could have done a lot more, ESPECIALLY the in scene where you do nothing but click near the building. Perhaps have had him say "NO!" "I DON'T WANT TO!" "STOP MAKING ME!" etc. (I saw words, but they were from the woman's side, so if HE was saying that, you need to make it more clear as I thought the woman was saying that.)

Near the end, maybe make him say "I can't do it...these impulses are overwhelming" or something, or just show his thoughts in sentences that become less and less sane. This was a VERY underdone part of your game, for the point you wanted to get through. Horrifically under-explained even for the art game genre, and that's saying something.

It's not good if all your meanings are lost, especially if what people absorb in its place is some static series of events. (The story of the man killing the woman.) I encourage you to make more things, for sure, but...yeah. This needs work.

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Rated 2.5 / 5 stars

Liar :3


Rated 2.5 / 5 stars

*Reading the comments* *Reaches page 5 and reads the autor replying* Oh... so we're the voice in his head... original, but I think the same as the nice comenters that gave a great explanation as to why we feel 'meh' about the game. Your idea was very good though. You wanted the player to feel bad for making the guy kill the girl... I didn't notice it was my fault 'till I readed you =|

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AlanZucconi responds:

Thank you for your comment! :-)
I try to answer to all reviews if there are questions, but it's not easy.
This game requires a lot of explanation because it contains way too many "hidden" aspects.
If you read the postmortem is nice, but if you don't, it can be quite puzzling! :-)


Rated 2.5 / 5 stars


This is a story about a guy picking up a girl he thinks he loves because she looks hot.
Let's be honest, the only thing you fall in love with on first sight are the looks, that's
fact. He then proceeds to invite her to his home, gives her the most overused gift
ever and expects sex.
Upon not getting it, he murders her on the spot and goes on to hide the body.
Afterwards, I gladly sent his crazy ass into the water before he hurts anymore people
that look pretty. And all the while this music played, as if there was something deep
going on. Something deep? This is friggin' disturbing. That guy should be behind
locked doors, but I guess death will have to do in this case.

So now, I am supposed to believe they are united in death?
I seriously doubt the girl would want to spend anymore time with such a plain, crazy,
homicidal *****, even in death.

So why only 2.5 stars? For one, because I feel like the intention was to make the
guy sympathetic. And that's just all kinds of wrong. That would be like a flashgame
depicting Caligula as a nice, pleasent guy.

Another is how dreadfully slow the whole thing is. I know it's supposed to wake a
mood, but given how fastpaced media is, this is more annoying than thought

I mean: I see what yu did there. You tried to copy ASG's style. But it just didn't work,
sorry. For a first flash game, it was well made, but the story and the concept just
don't work in my opinion.

I'm sorry pal, but I think you do have potential, and you certainly shouldn't give up.

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AlanZucconi responds:

Thank you for your review!
I like negative feedbacks, especially when they are constructive as yours.

The dynamic, however, is much deeper and subtle than a simple "a guy who is killing a girl because she's not giving herself to him".
The first part of the game is trying to make you realise that the character has his own will. You are not the one that control him, although slowly realise that when you click and the screen shakes, you are somehow affecting him. You are pushing his will. And, with the right amount of click, you can bend it and take control over him. This is a metaphor or how emotions sometimes can decide for us. I am sure that we all have episodes in which we made something, or we said something, just under the "rampage" of our rage. It's like if in a moment, our emotions take the control.
What happens in "Chapter III" is that you click so strongly and for such a long time that you actually drive him crazy.
The entire game is intentionally designed to be slow. DAMN SLOW. I want people to feel the frustration of "Oh God... moveeee onnnn!!! Go fasteeeeer!". So that they can finally release their "pressure" with the click rampage.
There are quite a lot of other subtle messages and metaphors but of course, it's hard to get all of them. Someone did, and I guess this is enough for me. :-)
I will publish a much more detailed explanation of RAPTUS later on. Hope it will make you change your mind. Maybe just a little! :-p