Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.96 / 5.00 8,376 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
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RAPTUS is an experimental INTERACTIVE FICTION that explores the concepts of Love and Death. What are you going to do with your own Guiltiness?
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{ DESCRIPTION }
Can a single mistake destroy everything that you have?
How far would you go, to make up for your sins?
Love is a one-way street. Just like Death.
{ CONTROLS }
Mouse to bend character will.
Arrows to make him decide.
The illusion of free will.
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Please, keep in mind that is best classified as an INTERACTIVE FICTION, rather than a "conventional" game.
Reviews
Rated 5 / 5 stars March 30, 2012
I really enjoyed this game and was shocked to see it got quite a few negative reviews. It was sad, and unexpected in a beautifully dark macabe way. Job well done.
Rated 3 / 5 stars March 30, 2012
What an awful game. Not that it's really a game or interactive. You have a lot of unnecessary clicking and one actual choice in the game. The story didn't make sense. When I got to the end of the game, it froze up and I had to refresh to get the second ending, which was equally pointless.
I give this game 1 star because it has mostly coherent mechanics and 2 more stars because of the awesome intro with the lightning in sync with the music. I recommend that everyone watch the first chapter, then leave before you waste anymore time.
Rated 1.5 / 5 stars March 30, 2012
This is such a despicable game, in the fact that the game is trying to imply that you are a unknown being that is controlling the person in question to kill by being a second personality aka the voice the person keeps on about.
The problem is the game is forcing you to kill someone because you need to do it in order to advance it doesn't help that it's quite subtle explaining that your are this voice but when you find out it just makes me hate this game so much.
So you kill someone because you killed them and then your made out to be the bad one because you had no Idea what you were doing and the fact that the game is forcing you to do it.
Okay so, this is ment to be deep? Maybe yes but this game's message is idiotic and stupid because the game is clinical and evil and not in a good way purly because you influenced someone to kill someone and had no idea what was going on, that is moronic.
Whats the point in having a plot that revolves around you killing someone and you didn't mean to do it because you have no concept of whats going on, thats like telling someone with no flying skills to fly a jet in a foreign country and then killing tons of people because you didn't know what to do or were he was or what was happening.
This is bad writing, very bad writing because if you don't know whats going on because you don't then the game is then its forcing you to try and solve things in a INTERACTIVE FICTION which should be done for you.
Really some people may find this smart but I find it dumb and idiotic making the plot create a plot hole of its own as not knowing whats going on and the game making you kill him with knowing is a plot hole.
Good graphics however and the music is.......I really don't know what it is, but because of this game's ability to defy plot and logic it fails on almost every level.
Graphics 1 music 1/2 plot 0 (This is an interactive fiction plot makes a heavy impact in games like these)
Hi! Thank you for the message.
RAPTUS is a little bit on the edge. It's not completely a game, but it's not even a movie.
It should be a movie, but I decided to put a little bit of interaction to increase the "interactivity" and to make the player feels integrated with the game. However, the plot is fixed. Exactly as it is fixed in a movie. Your same argument can be applied to all the horror movies, for instance. You have no ability to change the plot. But you don't turn off the tv neither. Does this makes you responsible for all the deaths in that movie? [this is actually a real and well known philosophical argument :p ] With RAPTUS is the same. The interaction is there to make you feel integrate, not to make you change the story.
However, in the end... ...after emotions grew inside you, I let you decide how to end the story.
The key aspect of RAPTUS is the fact that ...you can't always change the past. You have to accept that sometime things happened, and live with your mistake.
Rated 3.5 / 5 stars March 30, 2012
EMO Music and emo game! Enjoyable otherwise.
Rated 1.5 / 5 stars March 30, 2012
Well, wasn't that a very boring interactive fiction! If you make games like these, work on the script.