Ultimate Gear War
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RAPTUS is an experimental INTERACTIVE FICTION that explores the concepts of Love and Death. What are you going to do with your own Guiltiness?
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{ DESCRIPTION }
Can a single mistake destroy everything that you have?
How far would you go, to make up for your sins?
Love is a one-way street. Just like Death.
{ CONTROLS }
Mouse to bend character will.
Arrows to make him decide.
The illusion of free will.
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Please, keep in mind that is best classified as an INTERACTIVE FICTION, rather than a "conventional" game.
Reviews
Rated 3.5 / 5 stars March 30, 2012
I was bored, but the graphics were pretty awesome.
Rated 4.5 / 5 stars March 30, 2012
That was a good interactive story. The story was very surprising and the decision at the end was also unexpected. Nice!
Rated 4.5 / 5 stars March 30, 2012
I usually don't like artsy games, but I really enjoyed this one. :) though I still feel like the suicide ending didn't really end the story. I loved the music as well; it's perfect for the game.
Rated 3 / 5 stars March 30, 2012
i liked it
Rated 4 / 5 stars March 30, 2012
*SPOILERS*
This game was one of the very, very, VERY few stories that made me hate the villain - and yes, I see the main character as a villain, you can't blame the voices in your head for your actions. What shocked me is how much I wanted him dead. How unfair I found it that he got to live while his girlfriend, dead by HIS hand, would never breathe again. I felt that him dying - I felt it would be justice. I've never felt that way before.
And then the voices told him to kill himself.. and I found myself rethinking the whole "Does he deserve to die?" question. Am I not more than that? Have I not been following and making heroes of those who refused NOT to kill? Haven't I, myself, always believed in forgiveness? That everyone deserves a second chance?
And when the game put the decision in MY hands... I took a long, long time to decide. And I will never be 100% comfortable with the decision I made.
However, having to click uncertainly so many times just to advance the storyline - that was a bit annoying, at times. Minus points for that.