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Mar 26, 2012 | 10:47 AM EDT
  • Daily 4th Place March 27, 2012

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Author Comments

The Director's Cut version of RAPTUS has been released for the International Day for the elimination of violence against women. Find out more at www.raptusgame.com

RAPTUS is an experimental INTERACTIVE FICTION that explores the concepts of Love and Death. What are you going to do with your own Guiltiness?
---
{ DESCRIPTION }
Can a single mistake destroy everything that you have?
How far would you go, to make up for your sins?
Love is a one-way street. Just like Death.

{ CONTROLS }
Mouse to bend character will.
Arrows to make him decide.
The illusion of free will.

Reviews


Dangerzone15Dangerzone15

Rated 0.5 / 5 stars

sigh i new the first 5 seconds this story was gonna be about a phyco rapist dude if your gonna make a flash about a complete nut case dont put sad touchy music in the background its hard to feel sorry for a murderer



madness1337madness1337

Rated 5 / 5 stars

good game



orkhunterorkhunter

Rated 2 / 5 stars

.....
why....
what on...
Thats just random but still its a good game, just a bad story, i didn't understand it at all!



TallFreak7TallFreak7

Rated 5 / 5 stars

Fabulous. Loved every second of it. Especially the music. Speaking of music. What was the song in the beginning, or did you create it your self?


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CptOlimarCptOlimar

Rated 3 / 5 stars

***************************SPOILERS READ AT YOUR OWN CAUTION******************************
***

It's okay, but the main character is totally unrelatable. If you want to make a story where the player connects with a main character who has made mistakes, you still want him to be somewhat appealing to the player. This character just seems like a total sleaze and slimebag with no redeeming qualities. I felt zero sympathy for him and his disillusions of love. Maybe this is what you wanted me to feel, that's fine, but it lacked a emotional bond that better art games have, in my opinion.

A game with a somewhat similar idea, Silent Hill 2 first has the player emotional bond with James before destroying the player's notion of James as a totally moral person. Now story-based flash games obviously aren't usually going to be eight hours long, but this game was so short that I ended up feeling like there were important ideas missing in the story, ideas that needed more time to be developed.

I have harped long enough on the negatives, the positives include the art itself which helps to create a depressed and out-of-time feel to the game. The music likewise aids in this goal and offers a bleak and dark tone to the game. Additionally, the writing was solid and unnerving. It certainly got beneath my skin.

Overall, it's a solid attempt, but it needs some polish, both to the story and to the player's interactions in the story. This game is essentially one decision away from being a movie, which makes it seem inferior to the 'Choose your own adventure' or 'point 'n' click' genre of games. A scripted story is fine, but when all your game is is a scripted story, it just kinda falls a bit flat as a game. I would recommend 'Thousand Dollar Soul' as a better 'story game' that discusses twisted love. Still, a solid 3/5. I may criticize it, but I'm not here to zero bomb it.


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