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rated 3.73 / 5 stars
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Adventure - Point 'n Click

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Mar 26, 2012 | 10:47 AM EDT

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Author Comments

The Director's Cut version of RAPTUS has been released for the International Day for the elimination of violence against women. Find out more at

RAPTUS is an experimental INTERACTIVE FICTION that explores the concepts of Love and Death. What are you going to do with your own Guiltiness?
Can a single mistake destroy everything that you have?
How far would you go, to make up for your sins?
Love is a one-way street. Just like Death.

Mouse to bend character will.
Arrows to make him decide.
The illusion of free will.



Rated 5 / 5 stars

This was amazing.
Fantastic pixel art, I especially loved the lighting effects. Great story, it really took an unexpected and exciting twist. Really just a great production all around. Loved it.

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Rated 5 / 5 stars

This game is definitely something to think about. My interpretation is as follows:

This game is about a guy with two personalities.

The main character's main personality at first harbors regret over a situation later described in the game.

His original personality is the one that's scared to walk up to the girl, the one you have no control over. His split personality, you, eventually gets him to meet the girl.

Although not mentioned by this game, I believe, following that, some time passes and the relationship between the two grows.

The next scene starts when the two are about to do 'it' for the first time. Trouble kicks in here, however. Where his alternate personality never caused problems before it now eggs him on to kill her, which he does eventually.

His original personality in turn realizes he's in deep trouble if anyone finds out, and decides to throw her into the river to hide the evidence.

Once he does this, however, something else kicks in. He claims the thing egging him on in the past is gone. But think about this for a moment, all he says is that the side is gone, what happened to the fact that he just killed his girlfriend and threw her into a river?

In reality, his main personality still exists, but it has been subdued by his alternate one, as shown by the fact that you exercise full control whereas you could first only nudge the main character with the mouse.

In the end, I killed him. Unlikely most of the reviewers, however, I did not do so because I considered him a creep or because he 'deserved to die'. In fact, I felt sorry for him. I killed him because any existance in which your personality gets subdued is nothing short of torturous.

What makes the game thought-provoking is that much of the story is not mentioned as is left up to the imagination of the player. Some people could consider this lazy, but to be honest, I think this was intentional.

I'll forgive you the fact that this game is very slow and give you 5 stars.

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AlanZucconi responds:


I guess you perfectly understood RAPTUS! :-)
By the way, I don't think that his "second personality" wanted to kill her. At least, killing wasn't the main purpose. His real aims was owning her. Completely. A Love so deep (and dark) that required Her life as a tribute. Now he owns Her completely, and no-one will even be able to change this. Several killers actually claimed this as a justification for their crimes. :-p


Rated 5 / 5 stars

IMO, this is one of the deepest and most thought-provoking games I have ever played. Very powerful. Nice and short, condensed. I love it. Thank you AlanZucconi for making this game!

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AlanZucconi responds:

Guess that I am the one who have to say thank you! :-)


Rated 2.5 / 5 stars

[Spoiler Alert]
It's not the worst, but this is kind of dull.
It's got an interesting feel by having it pixelated, and I like the idea of having the concepts of love and death in a game with a "choose your own adventure" quality to it, the problem is that the only choice the player has is either to live with the guilt or to kill yourself. Couldn't we choose to either kill the girl or not? Just as a suggestion, maybe if there were more choices this game could be more fun.

AlanZucconi responds:

Hi! From the beginning I decided NOT to give the player the chance to save Her. :-p
In many games you just can "undo" your actions and try different paths. It's something I don't really like. Also, I would like to force the player to do something terrible, and to deal with it. :-p
Slowly being evil, without even knowing this. :-p


Rated 2 / 5 stars

So dude meets a random chick, goes back to her place, and tries to rape her, and kills her. Then disposses of the body and possibly kills himself...
I'm wondering how people have come to the conclusion that this game is deep or emotional. Why? Because it involves a warped idea of love? Some rape and murder? I mean, the idea ain't bad, but it's executed horrendously. What little gameplay there is, is so slow and drawn out, as is everything that happens in it... making up for legitimate length of story.
I mean, I really do struggle to see what you were trying to do, if anything. Make a rapist a sympathetic character? Sorry, don't think so. Mess with our perception of a character? Sorry, we didn't spend nearly enough time with the character before that happened. Come up with a deep and moving game? Whilst moving is rather subjective, the only way depth could be got from it would be from people overanalysing every fraction of it, but that's true for literally every game.
So, yeah, not bad in the sense that I have a negative reaction to it, just bad in that I can't see the merits in it. On top of that, it's one of those gamrs that comes across as vexingly pretentious. If I were to give you one piece of advice when it came to these sorts of games, I'd tell you to play "The Company of Myself" and learn a thing or two from it.

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