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Uploaded
Mar 25, 2012 | 10:22 AM EDT
  • Daily 4th Place March 26, 2012

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first_bug 5 Points kill one of the insectoid mini-bosses
lazarus_horde 5 Points stockpile 5 extra lives
star_dude 5 Points collect 250 bonus stars
bug_hunter 10 Points kill 25 of the insectoid mini-bosses
cosmic_bling 10 Points collect 100 diamonds
pixel_haze 10 Points kill 20 enemies in under 3 seconds
superstitious_multiplier 10 Points accumulate a x13 score multiplier
comeback_king 25 Points replenish full health after dropping to 2/3
squadron_slaughter 25 Points annihilate 50 enemy squads on a single level
endless_shield 50 Points maintain shields for 13 seconds
humungous_multiplier 50 Points accumulate a x100 score multiplier
squadzilla 50 Points score 1,000,000 points in squad bonuses

Author Comments

Those evil aliens sure are dumb.

They learned nothing from the humiliation of defeat at the battle of Starmageddon and continue to foolishly believe they can beat us. Here they come again intent on enslaving mankind, molesting our livestock and just generally being downright rude.

We're not gonna stand for that.
You know what to do soldier - give 'em hell...
Shoot stuff. Collect stuff ejected from the stuff you just shot.

Move your ship using either the mouse or the arrow or WASD keys. Your guns fire automatically. Activate your repulsion-wave with the left mouse-button or X or M key. The repulser functions defensively by destroying all enemy bullets it touches and blocking enemy beam weapons.
It also has an offensive function, inflicting damage on all enemies in range. An upgraded repulser can be an effective means of quickly annihilating large groups of closely packed enemies.

Dying enemies eject treasure worth money you can spend in the shop on upgrades, stars for extra points and power-ups which replenish health, increase lives, increase score-multiplier or activate shields.

Annihilate all enemies in a formation to gain a squad-bonus worth extra points.

Enemies armed with beam-weapons unleash a shockwave when they explode, similar in effect to your repulser, this can be helpful when fighting hordes of enemies.

...This is the sequel to my previous game "Starmageddon".
I'm not sure if I've managed to improve on the original, I've made a lot of incremental changes which I _hope_ are improvements. One thing I'm definitely pleased with is the addition of "squad bonuses" awarded for annihilating entire enemy formations: Whenever I play these sort of games I always get a kind of OCD satisfaction from being so thorough and I wanted the game to acknowledge that sense of achievement.

BUG FIX: sfx mute should be working now

Reviews


nukeadenukeade

Rated 5 / 5 stars March 31, 2012

I loved the first one, and I love this one. The formula of "Make a lot of things, then blow them up" is one that just can't go wrong. The game is beautiful, fun and intense. If I had one suggestion for Starmageddon III, it would be that this game could benefit from a "bullet time" feature balanced by a lower health total--because the only thing that is more intense than a storm of bullets and explosions everywhere is knowing that those bullets are a little more deadly!


People find this review helpful!
Vibe13 responds:

I really like the idea of 'bullet time' - once you think about it it's an obvious winner in a game like this


RikerZeroRikerZero

Rated 5 / 5 stars March 30, 2012

Consider this a significant leap over ya last one. This is the only game I've played so much that earning all the metals meant nothing so long as I actually managed to finish. Lol. Great design, great sound, good difficulty, lots of replayability, I want more!

Oh, look, that's 5 stars, that's the first time that's happened.

Lol, well, this was great in every aspect and it was really, really hard to find anything to improve upon. One of the things I noticed around hour 2 of playing however was that as you mentioned earlier you let the FX take precedence over the gameplay itself. Which while it didn't slow anything down was noticeable in the later levels with dozens of enemies eating my lasers. Point (2) was the sound track, the thump and pump kept my blood rushing to my hands to keep playing but after a while got drowned out. A little diversity between the three difficulty tiers would have helped I think.

And (honestly) the only other thing that I can think of that niggled at my mind was how your own ship was so basic and almost uninspired compared the rest of the baddies. I'm a little blue shell laughing and screaming while slaughtering an entire species. Easy to spot, yes, but still a little customization or visual improvements woulda been cool.

Now then, excuse me while I take the bodies of my enemies and use their bones to build a whorehouse for their women, lighting the torches to the alter with the fire from their bellies.


Vibe13 responds:

The player ship was the first sprite I designed and I think I got better at doing it over the course of developing this game, I _should_ have gone back and fancied it up a little, but by the end I was exhausted and didn't have the energy....next time around I'd really like to design multiple ship sprites maybe indicating your level of armor upgrade or something


RoboCop87RoboCop87

Rated 5 / 5 stars March 31, 2012

This game is soooooo sick Ive been playing for hours and it gets better and better!!
this is like a mix from old school space defender but a lot harder love it keep up the good work!! 5/5 Stars from me


Vibe13 responds:

thanks for the support dude.....at allways helps to keep me motivated.


RaveNekoRaveNeko

Rated 5 / 5 stars April 6, 2012

I lag a lot when I try to use the mouse to navigate. Is there anything you can do to fix that? Or would I have to try changing the quality? Please reply. :)


People find this review helpful!
Vibe13 responds:

I've heard about this problem with the mouse from a few people so I'm looking into it...unfortunately at the moment I have very little idea what might be causing it - especially 'cuz it doesn't happen for me. However I do have a few things I can follow up, so I'll see what I can do...

...sorry I didn't implement any quality-controls :(
But if the problem only occurs with mouse-controls and not keyboard controls then I'm not sure if that would have helped in this instance.


GrayFox180GrayFox180

Rated 5 / 5 stars May 25, 2012

Just got two things to say. First this game is EPIC. Second this music is freaking tight .