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Uploaded
Mar 25, 2012 | 10:22 AM EDT
  • Daily 4th Place March 26, 2012

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first_bug 5 Points kill one of the insectoid mini-bosses
lazarus_horde 5 Points stockpile 5 extra lives
star_dude 5 Points collect 250 bonus stars
bug_hunter 10 Points kill 25 of the insectoid mini-bosses
cosmic_bling 10 Points collect 100 diamonds
pixel_haze 10 Points kill 20 enemies in under 3 seconds
superstitious_multiplier 10 Points accumulate a x13 score multiplier
comeback_king 25 Points replenish full health after dropping to 2/3
squadron_slaughter 25 Points annihilate 50 enemy squads on a single level
endless_shield 50 Points maintain shields for 13 seconds
humungous_multiplier 50 Points accumulate a x100 score multiplier
squadzilla 50 Points score 1,000,000 points in squad bonuses

Author Comments

Those evil aliens sure are dumb.

They learned nothing from the humiliation of defeat at the battle of Starmageddon and continue to foolishly believe they can beat us. Here they come again intent on enslaving mankind, molesting our livestock and just generally being downright rude.

We're not gonna stand for that.
You know what to do soldier - give 'em hell...
Shoot stuff. Collect stuff ejected from the stuff you just shot.

Move your ship using either the mouse or the arrow or WASD keys. Your guns fire automatically. Activate your repulsion-wave with the left mouse-button or X or M key. The repulser functions defensively by destroying all enemy bullets it touches and blocking enemy beam weapons.
It also has an offensive function, inflicting damage on all enemies in range. An upgraded repulser can be an effective means of quickly annihilating large groups of closely packed enemies.

Dying enemies eject treasure worth money you can spend in the shop on upgrades, stars for extra points and power-ups which replenish health, increase lives, increase score-multiplier or activate shields.

Annihilate all enemies in a formation to gain a squad-bonus worth extra points.

Enemies armed with beam-weapons unleash a shockwave when they explode, similar in effect to your repulser, this can be helpful when fighting hordes of enemies.

...This is the sequel to my previous game "Starmageddon".
I'm not sure if I've managed to improve on the original, I've made a lot of incremental changes which I _hope_ are improvements. One thing I'm definitely pleased with is the addition of "squad bonuses" awarded for annihilating entire enemy formations: Whenever I play these sort of games I always get a kind of OCD satisfaction from being so thorough and I wanted the game to acknowledge that sense of achievement.

BUG FIX: sfx mute should be working now

Reviews


cr8zyfoocr8zyfoo

Rated 4.5 / 5 stars March 26, 2012

Really awesome! I love how the pixel shades and flies back away from the direction an exploding ship got hit, it really makes a ton of 'noise' on the screen and makes an already hectic game area more colorful. The enemies get more challenging on a pretty well-balanced scale, and the upgrade system is awesome. The only two things I find at fault with this game is the slightly slowed acceleration on the keyboard input makes changing direction a bit of a trick to learn, and you ought to have included a "continue" feature. Nothing makes a game less enjoyable than putting a bunch of time and effort into upgrades only to have the game end and then having to go back and purchase them all again. I think all games are worth one playthrough. Make that playthrough end at a "game over" screen, and that's the end of the game. Last time it gets played. Extend the playthrough value with a "continue" option, and it'll get played through to the end of the last level and achievements. Definitely something you should program in if you keep working on this project. Keep up the awesome work!


Vibe13 responds:

your absolutely right about the 'continue option', and I knew it even before I released it - the only reason I didn't do it like that was laziness...I really should have, and I'll definitely do it that way next time.


HymensHymens

Rated 4 / 5 stars March 25, 2012

Really fun arcade game to cure some afternoon boredom. The only problem I had with it, personally, is that I'm colour-blind, and it was somewhat difficult to differentiate between incoming attacks and incoming treasure; then again, that's really just me.


Vibe13 responds:

yeah it can be hard to distinguish treasure from enemy bullets at times and it's something I really need to think about for future versions. I would like to make stronger magnetism upgrades 'cuz it was fun in my early prototypes being able to suck in tons of treasure really fast from way across the screen, only that really did look like it was attacking you!


westknight3westknight3

Rated 4.5 / 5 stars March 25, 2012

Good game, I like it. The only thing I think needs to be improved is the game performance. When killing an enemy, the animation causes lag which definitely affects peoples overall experience. Great job though.


People find this review helpful!
Vibe13 responds:

yeah I was worried about lag issues. I put a lot of effort into optimisations to reduce the problem (you shoulda seen how laggy it was before), but in the end there's just a lot of fx going on. Maybe I coulda reduced the fx a bit, but I really wanted to make it a bit over the top.


ConquestusConquestus

Rated 5 / 5 stars March 25, 2012

Best game around here!


Vibe13 responds:

thanks for the support!


CptSpauldingCptSpaulding

Rated 5 / 5 stars March 25, 2012

Awesome!! Love the upgrades!!!! :D


Vibe13 responds:

ta dude...I woulda liked to include more upgrades, but then it probably woulda needed more levels to earn the money to buy them and even making just 13 levels was a bit of a strain...so I'm glad you liked the ones I managed to get in there.