Go!
Go!
Score:
rated 4.00 / 5 stars
Views:
34,873 Views
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Genre:
Action - Shooter - Vertical Flight
Tags:
space
alien
bullets
sci-fi

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Credits & Info

Uploaded
Mar 25, 2012 | 10:22 AM EDT
File Info
Game
6.9 mb
  • Daily 4th Place March 26, 2012

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first_bug 5 Points kill one of the insectoid mini-bosses
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lazarus_horde 5 Points stockpile 5 extra lives
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star_dude 5 Points collect 250 bonus stars
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bug_hunter 10 Points kill 25 of the insectoid mini-bosses
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cosmic_bling 10 Points collect 100 diamonds
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pixel_haze 10 Points kill 20 enemies in under 3 seconds
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superstitious_multiplier 10 Points accumulate a x13 score multiplier
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comeback_king 25 Points replenish full health after dropping to 2/3
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squadron_slaughter 25 Points annihilate 50 enemy squads on a single level
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endless_shield 50 Points maintain shields for 13 seconds
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humungous_multiplier 50 Points accumulate a x100 score multiplier
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squadzilla 50 Points score 1,000,000 points in squad bonuses

Author Comments

Those evil aliens sure are dumb.

They learned nothing from the humiliation of defeat at the battle of Starmageddon and continue to foolishly believe they can beat us. Here they come again intent on enslaving mankind, molesting our livestock and just generally being downright rude.

We're not gonna stand for that.
You know what to do soldier - give 'em hell...
Shoot stuff. Collect stuff ejected from the stuff you just shot.

Move your ship using either the mouse or the arrow or WASD keys. Your guns fire automatically. Activate your repulsion-wave with the left mouse-button or X or M key. The repulser functions defensively by destroying all enemy bullets it touches and blocking enemy beam weapons.
It also has an offensive function, inflicting damage on all enemies in range. An upgraded repulser can be an effective means of quickly annihilating large groups of closely packed enemies.

Dying enemies eject treasure worth money you can spend in the shop on upgrades, stars for extra points and power-ups which replenish health, increase lives, increase score-multiplier or activate shields.

Annihilate all enemies in a formation to gain a squad-bonus worth extra points.

Enemies armed with beam-weapons unleash a shockwave when they explode, similar in effect to your repulser, this can be helpful when fighting hordes of enemies.

...This is the sequel to my previous game "Starmageddon".
I'm not sure if I've managed to improve on the original, I've made a lot of incremental changes which I _hope_ are improvements. One thing I'm definitely pleased with is the addition of "squad bonuses" awarded for annihilating entire enemy formations: Whenever I play these sort of games I always get a kind of OCD satisfaction from being so thorough and I wanted the game to acknowledge that sense of achievement.

BUG FIX: sfx mute should be working now

Reviews


TellerwaescherTellerwaescher

Rated 5 / 5 stars March 31, 2012

Great game - loved the other one too. is it possible to get the music?


Vibe13 responds:

there's links to websites for the creators of the menu music and the game music in the credits box.

menu music = "Supernatural" by Kevin MacLeod
game music = "Restart" from "Psydom Records/Speedsound", album: " Psytrance Brazil - Dual Logic - Psy Enemy"

I downloaded both of them years ago and unfortunately last time I looked "Restart" was no longer available where I got it from so I can't give you a direct link to the song/album - if you can't find it and you're really desperate PM me and I'll send you a copy.


dreadlumdreadlum

Rated 5 / 5 stars March 31, 2012

Awesome to the maX!!! addicting, simple, lots of upgrades fantastic music- major looting " i don't know how many upgrades i got from just replaying the 1st level" in short good work i hope it goes viral.


Vibe13 responds:

thanks man - you're support is much appreciated.


MagicMichael66MagicMichael66

Rated 5 / 5 stars March 31, 2012

Addicting and awesome. Love laser dogding.


Vibe13 responds:

thanks dude!


ArthurdentlyArthurdently

Rated 4 / 5 stars March 31, 2012

A good game and nice shop system but it gets a bit samey after level 12 and the effects are seriousely power consuming.


Vibe13 responds:

yeah the enemy patterns do get a bit repetitive towards the end....the engine is capable of a lot more variety, but it was a bit fiddly to use - I think next time around I need to make myself an "enemy pattern editor" to take some of the stress out of level design.


RoboCop87RoboCop87

Rated 5 / 5 stars March 31, 2012

This game is soooooo sick Ive been playing for hours and it gets better and better!!
this is like a mix from old school space defender but a lot harder love it keep up the good work!! 5/5 Stars from me


Vibe13 responds:

thanks for the support dude.....at allways helps to keep me motivated.