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Mar 25, 2012 | 4:19 AM EDT
  • Weekly Users' Choice March 28, 2012
  • Daily Feature March 26, 2012

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Mercy 5 Points Don't kill any traitors or cowards in Mission 1A.
Slaughter Rank: Greenhorn 5 Points [Career] Kill 50 enemies in Arena Mode.
Nexus Victory [Easy] 10 Points Defeat the Nexus HQ on Easy Difficulty
Nexus Victory [Normal] 10 Points Defeat the Nexus HQ on Normal Difficulty
Slaughter Rank: Bloodied 10 Points [Career] Kill 200 enemies in Arena Mode.
Slaughter Rank: Impaler 10 Points [Career] Kill 350 enemies in Arena Mode.
Nexus Victory [Hard] 25 Points Defeat the Nexus HQ on Hard Difficulty
Savior's Sword 25 Points Find Jesus's hidden blade in Story Mode.
Slaughter Rank: Psychopath 25 Points [Career] Kill 1000 enemies in Arena Mode.
Slaughter Rank: Seas of Blood 25 Points [Career] Kill 2000 enemies in Arena Mode.
Slaughter Rank: Wargod 25 Points [Career] Kill 600 enemies in Arena Mode.
Slaughter Rank: Greater Than 9000 50 Points [Career] Kill 9001 enemies in Arena Mode.
Slaughter Rank: Impossible 50 Points [Career] Kill 5000 enemies in Arena Mode.
Do What Comes Natural 100 Points Defeat the Nexus HQ on Hard Difficulty without playing Hank.
Slaughter Rank: Genocider 100 Points [Career] Kill 53,594 enemies in Arena Mode (Pfffft Good Luck!)
Can You Hear Me Now Secret Medal: Unlock this medal to view its details!

Author Comments

We're working on Project Nexus 2! www.projectnexus2 Come and support the cause!

Follow us on Tumblr: for development details and sneak peeks, and on Facebook /projectnexus2 to come chat with us about updates and such.

This game currently features:

* Arena Mode - Play through the Nexus Training Program and become the most powerful L337 Unit in all of Nevada!

* Story Mode - Take down Project Nexus, selecting from a handful of heroes from the Madness universe to do the job.

But the story is not over! This game will be updated with more missions, more story, more game modes, and MOAR MADNESS.

Hope you enjoy!
-Krinkes & Swain 4EVER


// ******* UPDATE LOG v1.7: ******* //
* NEW GUNS: Thompson, MP40, G36, AutomagV, and P1445
* NEW HELMETS: All sorts of tasty treats.
* LOW QUALITY BACKGROUNDS OPTION - Good for laggy computers on Arena mode!
* NEW NPC: Cheshyre added to Arena. He is a Zombie wreckingball.
* M249 NERFED - Rifle perks no longer apply, and it's a pain in the ass to lug around.
* MOAR DEATHS: Four new ways for suckas to die.

// ******* UPDATE LOG v1.8: ******* //
* STORY MODE: Brand new EPISODE 1.5!
* NEW WEAPONS: ElectroCannon and Science-y stuff.
* NEW ENEMIES: Abominations, Sleepwalker Patients, Riot Guards, and more!
* NEW NPC: Luis is ready to drink all of your liquor.

Thanks for your patience on eliminating these bugs. Not everything translates well from testing after release :( Good news is, with you guys helping me find problems, I can eliminate them even more quickly! Keep it coming, and thanks for helping us out while we try to make Project Nexus a better game for you!



Rated 5 / 5 stars 2 weeks ago


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Rated 4.5 / 5 stars 2 weeks ago

I love this, in the arena I started out with a pour turn out on each round, but once I was able to learn how things work and how to make the cheapest weapons your friends it went easy quiet quick. Also the only thing you would have to worry is your team getting stuck on something so just hope when that does happen you are not introuble.

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Rated 5 / 5 stars 2 weeks ago

I'm addicted to Arena Mode. It's so much fun! I can't stop playing an wanting to increase my stats and kill count. Great game there should be more like it on NG.


Rated 4.5 / 5 stars 2 weeks ago

Awesome game, but it has 2 things that are the problem:
1:When i tried the only bug i could find (after going to arena mode exit arena mode and click the spot where is shown when the next update comes, you go back to the arena instanlty) but when you use it and go back to story mode your progress is erased.
2:Phobos is waaaaaaayyyyyy too strong for me even in easy.

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Rated 4.5 / 5 stars 3 weeks ago

I don't feel like making a long review just that it's a pretty awesome game, great in most categories.

Instead I feel like making a long list of complaints, the soldats I don't like. They were only really featured in one episode of madness where they were easily slaughtered (almost insultingly so) however in Nexus they're the greatest warriors, they can easily come out of no where and take down your tact in seconds in the campaign. They feel like cockroaches that are just too hard to kill, I remember playing on hard, I was in the bar level and I was fighting against the elite Gol3m, I knew HOW to kill him, I knew I COULD kill him, but OOPS! Suddenly out of nowhere a soldat pops out, takes advantage of the chaos and uses the target aiming thingy takes out nearly half my health or kills me out right, NOW ITS TIME TO RESTART THE LEVEL AGAIN :D! Which brings me to another point, I don't like the aiming thingy or whatever (even though it makes a pretty cool boss idea), they're not really explained in the tutorial, they should at least really be touched upon, basically in order to not get hit by the aimed shot, you dodge which is when you have a ranged weapon or you're unarmed and you press space bar. The problem is that their's no way for melee characters or people doing melee to not get damage at all, it's like an enemy, probably a soldat backs out of the fight is all like "ooooh I see you're having fun right there, well Ima hang back and auto hit you lolz taking a huge hit of your valuable health", I've thought you could at least reflect the bullet with your melee weapon, but I've never managed to do that. Eh sometimes I don't like how all the weapons get all clustered and in a fire fight I need to constantly throw melee after melee weapon off to find a ranged weapon, ANY ranged weapon because it's very easy to run out of ammo in the campaign, which gives the enemies an easy opening, I'm not sure how to fix this and allow the player to specifically select a weapon. I'm a bit on the fence on whether or not 1.5 zerg rushes you too much by the end with zombies and abominations. Lastly, ally AI is a bit daft, I feel if you made them a little more smarter maybe it would fix the Soldat problem (the AI is actually good compared to a lot of games).

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