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Madness: Project Nexus

rated 4.47 / 5 stars
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Action - Shooter - Run 'n Gun

Credits & Info

Mar 25, 2012 | 4:19 AM EDT
  • Frontpaged April 1, 2012
  • Weekly Users' Choice March 28, 2012
  • Daily Feature March 26, 2012

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Mercy 5 Points Don't kill any traitors or cowards in Mission 1A.
Slaughter Rank: Greenhorn 5 Points [Career] Kill 50 enemies in Arena Mode.
Nexus Victory [Easy] 10 Points Defeat the Nexus HQ on Easy Difficulty
Nexus Victory [Normal] 10 Points Defeat the Nexus HQ on Normal Difficulty
Slaughter Rank: Bloodied 10 Points [Career] Kill 200 enemies in Arena Mode.
Slaughter Rank: Impaler 10 Points [Career] Kill 350 enemies in Arena Mode.
Nexus Victory [Hard] 25 Points Defeat the Nexus HQ on Hard Difficulty
Savior's Sword 25 Points Find Jesus's hidden blade in Story Mode.
Slaughter Rank: Psychopath 25 Points [Career] Kill 1000 enemies in Arena Mode.
Slaughter Rank: Seas of Blood 25 Points [Career] Kill 2000 enemies in Arena Mode.
Slaughter Rank: Wargod 25 Points [Career] Kill 600 enemies in Arena Mode.
Slaughter Rank: Greater Than 9000 50 Points [Career] Kill 9001 enemies in Arena Mode.
Slaughter Rank: Impossible 50 Points [Career] Kill 5000 enemies in Arena Mode.
Do What Comes Natural 100 Points Defeat the Nexus HQ on Hard Difficulty without playing Hank.
Slaughter Rank: Genocider 100 Points [Career] Kill 53,594 enemies in Arena Mode (Pfffft Good Luck!)
Can You Hear Me Now Secret Medal: Unlock this medal to view its details!

Author Comments

UPDATE: Project Nexus 2 now in development! Head over to for updates :D

Follow us on Tumblr: for development details and sneak peeks, and on Facebook /projectnexus2 to come chat with us about updates and such.

This game currently features:

* Arena Mode - Play through the Nexus Training Program and become the most powerful L337 Unit in all of Nevada!

* Story Mode - Take down Project Nexus, selecting from a handful of heroes from the Madness universe to do the job.

But the story is not over! This game will be updated with more missions, more story, more game modes, and MOAR MADNESS.

Hope you enjoy!
-Krinkes & Swain 4EVER


// ******* UPDATE LOG v1.7: ******* //
* NEW GUNS: Thompson, MP40, G36, AutomagV, and P1445
* NEW HELMETS: All sorts of tasty treats.
* LOW QUALITY BACKGROUNDS OPTION - Good for laggy computers on Arena mode!
* NEW NPC: Cheshyre added to Arena. He is a Zombie wreckingball.
* M249 NERFED - Rifle perks no longer apply, and it's a pain in the ass to lug around.
* MOAR DEATHS: Four new ways for suckas to die.

// ******* UPDATE LOG v1.8: ******* //
* STORY MODE: Brand new EPISODE 1.5!
* NEW WEAPONS: ElectroCannon and Science-y stuff.
* NEW ENEMIES: Abominations, Sleepwalker Patients, Riot Guards, and more!
* NEW NPC: Luis is ready to drink all of your liquor.

Thanks for your patience on eliminating these bugs. Not everything translates well from testing after release :( Good news is, with you guys helping me find problems, I can eliminate them even more quickly! Keep it coming, and thanks for helping us out while we try to make Project Nexus a better game for you!



Rated 1.5 / 5 stars

Ok. Honest review from a game design standpoint. There are a few major flaws in this game that complately removed the fun out of it:
-Weapons. I cannot stress this enough: the fact that empty weapons remain on the ground and you can pick them up only to realize they're useless, is game-breakingly wrong. Ask yourself in how many FPS and platform games this is possible, then go figure why.
-Performance. In rooms where fights last long (bosses etc), the aforementioned weapons, and the bodies of dead agents, remain forever. Over time the game becomes more and more laggy, eventually making the player lose control of his character entirely. Yes i had settings on Low, and Yes there are weaker computers than mine on the internet, who will experience this problem even more.
-Readability: When agents and weapons are piled up like that, picking up any loaded weapon becomes a matter of pure luck, which sucks.
-Interactivity: We should be able to dismember corpses with sharp melee weapons like the crowbar. Maybe that way we can see what the heck dropped from the locker and where it is. It will also improve performance by somewhat cleaning up the area during fights (or manually, for fun or for finding that goddamn gun hidden behind dead grunts).
-Why do we get to play Hank once and then we're stuck forever with sanford & deimos in missions that look like copy-pastes of one another (until the Bar)? Did the level designer give up after making stage 1, 2 & the ending ones?
-The random dodge. It is VERY counter-intuitive to have a dodge button (that also seems to make you "run" faster shortly) that sends you in a random direction instead of the one you are going towards. Lots of time wasted "dodging" backwards when i needed to go get a weapon to stay alive.
-I know this part is harder but not impossible: needs more killing animations. Every grunt dies the same way right now, no matter how hard i try i still can't slice them in half, chop their head off or thrust my gun in their chest like in nearly every Madness movie. they just show some blood splats and fall over. That's not enough violence for Madness at all.

All of this combined gave me the feeling that each new stage i was starting was a chore, which is very wrong for a game.
I love the Madness universe but i would never introduce a friend to it by presenting him this game, because he would think Madness is way more boring than it actually is. Make this game live up to its name please.


Rated 5 / 5 stars

I like this because it has my favorite techinuques and characters! :D


Rated 5 / 5 stars

i cant make Phobos drop his sword
can someone help

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Rated 5 / 5 stars

(get it?)
(of course not.)


Rated 5 / 5 stars

(On menu screen) I LIKE THIS ALREADY!

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