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Mar 25, 2012 | 4:19 AM EDT
  • Weekly Users' Choice March 28, 2012
  • Daily Feature March 26, 2012

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Medals

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Mercy 5 Points Don't kill any traitors or cowards in Mission 1A.
Slaughter Rank: Greenhorn 5 Points [Career] Kill 50 enemies in Arena Mode.
Nexus Victory [Easy] 10 Points Defeat the Nexus HQ on Easy Difficulty
Nexus Victory [Normal] 10 Points Defeat the Nexus HQ on Normal Difficulty
Slaughter Rank: Bloodied 10 Points [Career] Kill 200 enemies in Arena Mode.
Slaughter Rank: Impaler 10 Points [Career] Kill 350 enemies in Arena Mode.
Nexus Victory [Hard] 25 Points Defeat the Nexus HQ on Hard Difficulty
Savior's Sword 25 Points Find Jesus's hidden blade in Story Mode.
Slaughter Rank: Psychopath 25 Points [Career] Kill 1000 enemies in Arena Mode.
Slaughter Rank: Seas of Blood 25 Points [Career] Kill 2000 enemies in Arena Mode.
Slaughter Rank: Wargod 25 Points [Career] Kill 600 enemies in Arena Mode.
Slaughter Rank: Greater Than 9000 50 Points [Career] Kill 9001 enemies in Arena Mode.
Slaughter Rank: Impossible 50 Points [Career] Kill 5000 enemies in Arena Mode.
Do What Comes Natural 100 Points Defeat the Nexus HQ on Hard Difficulty without playing Hank.
Slaughter Rank: Genocider 100 Points [Career] Kill 53,594 enemies in Arena Mode (Pfffft Good Luck!)
Can You Hear Me Now Secret Medal: Unlock this medal to view its details!

Author Comments

We're working on Project Nexus 2! Follow us on Tumblr: teammadness.tumblr.com for development details and sneak peeks!

-------------------
This game currently features:

* Arena Mode - Play through the Nexus Training Program and become the most powerful L337 Unit in all of Nevada!

* Story Mode - Take down Project Nexus, selecting from a handful of heroes from the Madness universe to do the job.

But the story is not over! This game will be updated with more missions, more story, more game modes, and MOAR MADNESS.

Hope you enjoy!
-Krinkes & Swain 4EVER

-------------------

// ******* UPDATE LOG v1.7: ******* //
* ZOMBIE ARENA MODE!
* NEW GUNS: Thompson, MP40, G36, AutomagV, and P1445
* NEW HELMETS: All sorts of tasty treats.
* LOW QUALITY BACKGROUNDS OPTION - Good for laggy computers on Arena mode!
* NEW NPC: Cheshyre added to Arena. He is a Zombie wreckingball.
* M249 NERFED - Rifle perks no longer apply, and it's a pain in the ass to lug around.
* MOAR DEATHS: Four new ways for suckas to die.

// ******* UPDATE LOG v1.8: ******* //
* STORY MODE: Brand new EPISODE 1.5!
* NEW WEAPONS: ElectroCannon and Science-y stuff.
* NEW ENEMIES: Abominations, Sleepwalker Patients, Riot Guards, and more!
* NEW NPC: Luis is ready to drink all of your liquor.

Thanks for your patience on eliminating these bugs. Not everything translates well from testing after release :( Good news is, with you guys helping me find problems, I can eliminate them even more quickly! Keep it coming, and thanks for helping us out while we try to make Project Nexus a better game for you!
-Swain

Reviews


Devilbuster21Devilbuster21

Rated 4.5 / 5 stars February 7, 2013

The soundtrack needs to be more darker. And need some weapons also.
This game is awesome


People find this review helpful!

mynameischarles11mynameischarles11

Rated 5 / 5 stars February 7, 2013

it felt as if i lived the game


People find this review helpful!

killpointkillpoint

Rated 5 / 5 stars February 7, 2013

This game has me hooked. the only thing id like is to be able to switch from main charater on arena, i dont care if you lose him if he dies just switch so i can level up the weaker players faster.


People find this review helpful!

poopthenoobpoopthenoob

Rated 5 / 5 stars February 6, 2013

you should add online co-op and versus


People find this review helpful!

ss4GOKU890ss4GOKU890

Rated 5 / 5 stars February 6, 2013

i REALLY HOPES THIS HELPS EVERY ONE!!!!!! :D

WAVES FOR ARENA MODE!!!!

As of Version 1.5, the waves system goes something like this;

Wave 1: Grunts, hand-to-hand combat, grunts armed with melee weapons appear near the end.
About 24 AAHW Units.

Wave 2: Introduces enemies with pistols.

Wave 3-4: Mostly grunts, a first few 1337 agents, mostly pistols, some melee. About 33 AAHW Units.

Wave 5-6: Half agents, Half grunts. One of the 33 AAHW Units will be an A.T.P., appearing at the end of the wave.

Wave 7-11: Similar ratio of agents to grunts, but 41 AAHW Units including one A.T.P. engineer.

Wave 12: First G03LM Mk1 (These appear every 12 waves until Wave 36) in addition to 41 AAHW Units.

Wave 13-16: Introduces use of more advanced weaponry like SMGs and shotguns. 49 AAHW Units.

Wave 17-28: One A.T.P. soldat at the end of each wave. No grunts. A.T.P. engineer usage scaled up.

Engineer to agent ratio goes up steadily. NOTE: AAHW Unit Count unknown after Wave 24.

Wave 24: Two G03LM Mk1s in addition to 49 enemy units.

Wave 28: Introduces rifles, however in small numbers at first.

Wave 29-30: Many A.T.P engineers and soldats, few 1337 agents.

Wave 31-35: No 1337 agents; A.T.P engineers and soldats only, soldat to engineer ratio goes up steadily.

Wave 34: Introduces machine guns, only one of which at first.

Wave 36: Three G03LM Mk1s, along with A.T.P. soldats.

Wave 37-48: One-Three G03LM Mk2(s), one-three G03LM Mk1(s), only A.T.P. soldats.

Wave 49-???: Increasing numbers of G03LM Mk2(s) and G03LM Mk1(s), only A.T.P soldats.
NOTE: Editor got as many as 5 of each G03LM before ragequit at Wave 55.

Note: By the time you reach Wave 57, there will be 6 G03LM Mk1 and 2s waiting.

Note: 7 will come in Wave 61.

Another note: If 8 come at 65, then every four waves, one more of both G03LM units will probably be in place.

Theory proven: every four waves will add another G03LM unit

WAVES FOR ZOMBIE MODE!!!

Wave 1: Only zombie grunts.

Waves 2-4: Mostly zombie grunts, One 1337 Zombie at the end.

Waves 5-9: A mixture of zombie grunts and 1337, one A.T.P. engineer zombie at the end.

Wave 10: A zombie G03LM at the end.

Wave 16: Two zombie G03LMs at the end.

Wave 17-28: No zombie grunts, mainly zombie 1337 and A.T.P engineers, one zombie G03LM
appears halfway though, at the end two zombie G03LMS and an A.T.P. soldat zombie.

Wave 24: Zombie G03LMs are now always seen with helmets.

Wave 29-???: No zombie grunts or zombie 1337 agents, mainly A.T.P engineers and A.T.P. soldat zombies, one-two zombie G03LMs appears halfway though, at the end two-three zombie G03LMS.

AFTER PLAYING THIS ADICCTING GAME I RESTARTED AND WROTE ALL THE WAVES!
i DID THIS 2 HELP EVERY ONE TO KNOW WHATS COMMING!!!!
TO: EVERY ONE IN NEED

SINCIRLY:
ss4GOKU890
:D


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