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Mar 25, 2012 | 4:19 AM EDT
  • Weekly Users' Choice March 28, 2012
  • Daily Feature March 26, 2012

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Mercy 5 Points Don't kill any traitors or cowards in Mission 1A.
Slaughter Rank: Greenhorn 5 Points [Career] Kill 50 enemies in Arena Mode.
Nexus Victory [Easy] 10 Points Defeat the Nexus HQ on Easy Difficulty
Nexus Victory [Normal] 10 Points Defeat the Nexus HQ on Normal Difficulty
Slaughter Rank: Bloodied 10 Points [Career] Kill 200 enemies in Arena Mode.
Slaughter Rank: Impaler 10 Points [Career] Kill 350 enemies in Arena Mode.
Nexus Victory [Hard] 25 Points Defeat the Nexus HQ on Hard Difficulty
Savior's Sword 25 Points Find Jesus's hidden blade in Story Mode.
Slaughter Rank: Psychopath 25 Points [Career] Kill 1000 enemies in Arena Mode.
Slaughter Rank: Seas of Blood 25 Points [Career] Kill 2000 enemies in Arena Mode.
Slaughter Rank: Wargod 25 Points [Career] Kill 600 enemies in Arena Mode.
Slaughter Rank: Greater Than 9000 50 Points [Career] Kill 9001 enemies in Arena Mode.
Slaughter Rank: Impossible 50 Points [Career] Kill 5000 enemies in Arena Mode.
Do What Comes Natural 100 Points Defeat the Nexus HQ on Hard Difficulty without playing Hank.
Slaughter Rank: Genocider 100 Points [Career] Kill 53,594 enemies in Arena Mode (Pfffft Good Luck!)
Can You Hear Me Now Secret Medal: Unlock this medal to view its details!

Author Comments

UPDATE: Project Nexus 2 now in development! Head over to for updates :D

Follow us on Tumblr: for development details and sneak peeks, and on Facebook /projectnexus2 to come chat with us about updates and such.

This game currently features:

* Arena Mode - Play through the Nexus Training Program and become the most powerful L337 Unit in all of Nevada!

* Story Mode - Take down Project Nexus, selecting from a handful of heroes from the Madness universe to do the job.

But the story is not over! This game will be updated with more missions, more story, more game modes, and MOAR MADNESS.

Hope you enjoy!
-Krinkes & Swain 4EVER


// ******* UPDATE LOG v1.7: ******* //
* NEW GUNS: Thompson, MP40, G36, AutomagV, and P1445
* NEW HELMETS: All sorts of tasty treats.
* LOW QUALITY BACKGROUNDS OPTION - Good for laggy computers on Arena mode!
* NEW NPC: Cheshyre added to Arena. He is a Zombie wreckingball.
* M249 NERFED - Rifle perks no longer apply, and it's a pain in the ass to lug around.
* MOAR DEATHS: Four new ways for suckas to die.

// ******* UPDATE LOG v1.8: ******* //
* STORY MODE: Brand new EPISODE 1.5!
* NEW WEAPONS: ElectroCannon and Science-y stuff.
* NEW ENEMIES: Abominations, Sleepwalker Patients, Riot Guards, and more!
* NEW NPC: Luis is ready to drink all of your liquor.

Thanks for your patience on eliminating these bugs. Not everything translates well from testing after release :( Good news is, with you guys helping me find problems, I can eliminate them even more quickly! Keep it coming, and thanks for helping us out while we try to make Project Nexus a better game for you!



Rated 4.5 / 5 stars

nice game !


Rated 5 / 5 stars

Pretty awesome. I just finished the story today. Haha, I hate to break it to you, but at the end of the episode 1.5, where the message comes up "The Savior's work is far from done" You spelled savior as savoir... lol. GG though

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Rated 4.5 / 5 stars

Amazing game overall, Project Nexus makes the original Madness Interactive look like Tetris by comparison.
Positive things:
The TAC bar system surprisingly fits in perfectly towards the main Madness series characters rarely being hit by enemy fire.
The story mode gives some plot to the Madness series, so appropriately titled.
Arena mode is very fun and will last at least several hours, and the nature of the game itself will have you coming back over and over again compared to to a lot of other shooter flash games that you complete the story mode and the other portions are so thinly designed that you stop playing and forget them almost immediately.
The violence and gun selection is very large, there are a lot of animations for characters to die, ranging from realistic deaths such as a Glock's 10mm bullet going through a skull to have them simply fall over, to hilariously ridiculous deaths such as a Glock making a grunt's head completely explode off their body and a sword somehow putting zombie bite marks into the body.
Negative things:
Bullet time doesn't really fit in with the game and most of the time I ignore it.
While I said the TAC bar is a good and logical introduction of the series' invincibility luck, it does get somewhat aggravating when an enemy easily disposed off in the movies with a single bullet from a pistol aimed with one hand from somewhat long distances will take a clip or more from rifles at point blank range to hit.
The large enemies are somewhat boring, the Mag agent you fight at episode 1 is so easy to kill, he's not even well armed, just a giant Walther PPK, the red and black metallic golem was way harder to kill.
The final boss is so easy as well, you just spam the ranged magic bar attack until he dies.
The flow of the game is so uneven because of this one despised thing;
I'm aware that not every game can run smoothly, but even with all the graphics at the lowest settings, the lag is still immense, when the enemies do the charge attack where you have to dodge before the red circle closes in you can't dodge in time because the controls become SO DELAYED.
Going on this, you also can't dash with lag, which is a necessary thing to do, when I fight golems in arena mode I can't stun them to knock their helmets off and I have to die so many times because the controls even with a small amount of enemies onscreen are delayed by a minimum of 5-10 seconds.
The AI is plain stupid, don't even get me started on the squad you try to build. Even when there's 5-20 enemies in front of 6 squadmates, they will not fire. AT ALL. There's even times where they walk to the corner and stay there in a walking animation and not do anything AT ALL.
The enemies will try going back through the door they just walked out of and stay there locked in a walking animation and not do anything at all.
Did I mention the lag? The fucking lag, THE FUCKING LAG.
Why do the enemies' bodies not disappear after they die? It lags the screen more than having 20 Youtube videos playing at the same time in HD, and yes I tried this.
There should be an option for the bodies to disappear, apparently the game engine is not meant for more than say 10-13 characters onscreen, because the speed is sporadic as hell because one second everything is as slow as when you activate bullet time, the next you can't dodge the red circle of an enemy and die because the speed is unpredictable.
I remind you this is on the very lowest graphic settings and nothing but the game playing.
Overall, the game is amazing and perfect for Madness, it is just that Loser, Asshole Go away that I really want gone.

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Krinkels responds:

Thanks for the thorough review. I feel your pain on the lag. Believe me, in discussing how we're gonna make a sequel to this game, we've talked many options with gameplay and graphical slowdown being the most important questions.

This game also started as more of a simulation and less of a game when we first were playing with the engine during creation. Trying to balance it by making the beginning fair but progressively more difficult as you advance was a challenge. For the sequel, this game has definitely taught us everything we need to know.

Glad you enjoyed it overall, meng


Rated 5 / 5 stars

Possibly a story for the clown? Just thought that'd be good. But still a great game.

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Rated 5 / 5 stars

@JaredSkye Great review! You basically summed up everything in this game. There were two things you said though that kinda got to me:

1) It's "Deimos", not Diemos.

2) I think you got Sanford and Deimos mixed up. Sanford's the one with the hook while Deimos is the dual firearm combatant.

Other than that, yeah Krinkels. Read that guy's review; he really did a great job summing all the pros and cons up here.

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