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Madness: Project Nexus

rated 4.47 / 5 stars
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Action - Shooter - Run 'n Gun

Credits & Info

Mar 25, 2012 | 4:19 AM EDT
  • Frontpaged April 1, 2012
  • Weekly Users' Choice March 28, 2012
  • Daily Feature March 26, 2012

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Mercy 5 Points Don't kill any traitors or cowards in Mission 1A.
Slaughter Rank: Greenhorn 5 Points [Career] Kill 50 enemies in Arena Mode.
Nexus Victory [Easy] 10 Points Defeat the Nexus HQ on Easy Difficulty
Nexus Victory [Normal] 10 Points Defeat the Nexus HQ on Normal Difficulty
Slaughter Rank: Bloodied 10 Points [Career] Kill 200 enemies in Arena Mode.
Slaughter Rank: Impaler 10 Points [Career] Kill 350 enemies in Arena Mode.
Nexus Victory [Hard] 25 Points Defeat the Nexus HQ on Hard Difficulty
Savior's Sword 25 Points Find Jesus's hidden blade in Story Mode.
Slaughter Rank: Psychopath 25 Points [Career] Kill 1000 enemies in Arena Mode.
Slaughter Rank: Seas of Blood 25 Points [Career] Kill 2000 enemies in Arena Mode.
Slaughter Rank: Wargod 25 Points [Career] Kill 600 enemies in Arena Mode.
Slaughter Rank: Greater Than 9000 50 Points [Career] Kill 9001 enemies in Arena Mode.
Slaughter Rank: Impossible 50 Points [Career] Kill 5000 enemies in Arena Mode.
Do What Comes Natural 100 Points Defeat the Nexus HQ on Hard Difficulty without playing Hank.
Slaughter Rank: Genocider 100 Points [Career] Kill 53,594 enemies in Arena Mode (Pfffft Good Luck!)
Can You Hear Me Now Secret Medal: Unlock this medal to view its details!

Author Comments

UPDATE: Project Nexus 2 now in development! Head over to for updates :D

Follow us on Tumblr: for development details and sneak peeks, and on Facebook /projectnexus2 to come chat with us about updates and such.

This game currently features:

* Arena Mode - Play through the Nexus Training Program and become the most powerful L337 Unit in all of Nevada!

* Story Mode - Take down Project Nexus, selecting from a handful of heroes from the Madness universe to do the job.

But the story is not over! This game will be updated with more missions, more story, more game modes, and MOAR MADNESS.

Hope you enjoy!
-Krinkes & Swain 4EVER


// ******* UPDATE LOG v1.7: ******* //
* NEW GUNS: Thompson, MP40, G36, AutomagV, and P1445
* NEW HELMETS: All sorts of tasty treats.
* LOW QUALITY BACKGROUNDS OPTION - Good for laggy computers on Arena mode!
* NEW NPC: Cheshyre added to Arena. He is a Zombie wreckingball.
* M249 NERFED - Rifle perks no longer apply, and it's a pain in the ass to lug around.
* MOAR DEATHS: Four new ways for suckas to die.

// ******* UPDATE LOG v1.8: ******* //
* STORY MODE: Brand new EPISODE 1.5!
* NEW WEAPONS: ElectroCannon and Science-y stuff.
* NEW ENEMIES: Abominations, Sleepwalker Patients, Riot Guards, and more!
* NEW NPC: Luis is ready to drink all of your liquor.

Thanks for your patience on eliminating these bugs. Not everything translates well from testing after release :( Good news is, with you guys helping me find problems, I can eliminate them even more quickly! Keep it coming, and thanks for helping us out while we try to make Project Nexus a better game for you!



Rated 5 / 5 stars

in the next update put save slots in arena if u want more than 1 character
it still is a very good game though, I like how everything is played out and how the gameplay is so fluid.

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Rated 5 / 5 stars

best game EVER!!!!!!!!!!!

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Rated 4.5 / 5 stars

Okay, I have been playing this game for a little while. Current Arena Kill count is 9,145 mooks, alternating between zombies and agents, and while I know that Krinkels is making a second one, I do have a few suggestions to fix. For starters, in arena mode when you take cover your gun will spin around and throw your shots off. Not sure why it's happening. Next up, when a zombie steals your gun your ammo gets eaten up. Considering that you can throw your guns away and pick them up later with the same amount of ammo you tossed them with, that doesn't make sense. If it was an agent, yes, zombies don't use guns though...except to hit things. Next up you need a touch more variety in the outfits. By the time I reached level 99 I could go to level thirty with only a binary sword and not get shot once. Fighting that much with those few outfits gets old...quickly. You have an excellent gun variety and melee weapon variety, but you didn't pay much attention to the other parts of it.
Despite these rare bugs or lack of "new" things, this is an incredible game. Everyone involved in making this should feel very proud, because this trumps even the best of the madness interactive mods. I would vote five if the companions were a bit more helpful. During the campaign your partners were...not useless, but certainly not too helpful, and they are almost a liability in the higher levels of the arena. In all honesty only Hank, Jebus (Jesus? Never really knew which it is, every thing I've looked at has a different name.) Tricky, and maybe Deimos would last more than a minute or two at level 33 on zombie mode, even if they were high level.
I really did love the big enemies though. Hard to kill except at the very top of your characters skill level, they were brilliant. The new zombies, the reddish ones, were a glorious pain in the ass. I hated fighting them, even if their hits didn't do that much damage to me. I do wish that the electric shotgun in 1.5 were available in the arena though, that thing was awesome. Good luck with the second one, I hope to see it soon.

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Rated 5 / 5 stars

The best man!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I could play Arena or even on story mode its EPIC!!!!!!!!

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Rated 5 / 5 stars

I think they should sell Hank gloves and an option to choose the color of blood, red to yellow, and sell clothes enemies, but good game 5 stars ;)

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