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Madness: Project Nexus

rated 4.47 / 5 stars
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Action - Shooter - Run 'n Gun

Credits & Info

Mar 25, 2012 | 4:19 AM EDT
  • Frontpaged April 1, 2012
  • Weekly Users' Choice March 28, 2012
  • Daily Feature March 26, 2012

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Mercy 5 Points Don't kill any traitors or cowards in Mission 1A.
Slaughter Rank: Greenhorn 5 Points [Career] Kill 50 enemies in Arena Mode.
Nexus Victory [Easy] 10 Points Defeat the Nexus HQ on Easy Difficulty
Nexus Victory [Normal] 10 Points Defeat the Nexus HQ on Normal Difficulty
Slaughter Rank: Bloodied 10 Points [Career] Kill 200 enemies in Arena Mode.
Slaughter Rank: Impaler 10 Points [Career] Kill 350 enemies in Arena Mode.
Nexus Victory [Hard] 25 Points Defeat the Nexus HQ on Hard Difficulty
Savior's Sword 25 Points Find Jesus's hidden blade in Story Mode.
Slaughter Rank: Psychopath 25 Points [Career] Kill 1000 enemies in Arena Mode.
Slaughter Rank: Seas of Blood 25 Points [Career] Kill 2000 enemies in Arena Mode.
Slaughter Rank: Wargod 25 Points [Career] Kill 600 enemies in Arena Mode.
Slaughter Rank: Greater Than 9000 50 Points [Career] Kill 9001 enemies in Arena Mode.
Slaughter Rank: Impossible 50 Points [Career] Kill 5000 enemies in Arena Mode.
Do What Comes Natural 100 Points Defeat the Nexus HQ on Hard Difficulty without playing Hank.
Slaughter Rank: Genocider 100 Points [Career] Kill 53,594 enemies in Arena Mode (Pfffft Good Luck!)
Can You Hear Me Now Secret Medal: Unlock this medal to view its details!

Author Comments

UPDATE: Project Nexus 2 now in development! Head over to for updates :D

Follow us on Tumblr: for development details and sneak peeks, and on Facebook /projectnexus2 to come chat with us about updates and such.

This game currently features:

* Arena Mode - Play through the Nexus Training Program and become the most powerful L337 Unit in all of Nevada!

* Story Mode - Take down Project Nexus, selecting from a handful of heroes from the Madness universe to do the job.

But the story is not over! This game will be updated with more missions, more story, more game modes, and MOAR MADNESS.

Hope you enjoy!
-Krinkes & Swain 4EVER


// ******* UPDATE LOG v1.7: ******* //
* NEW GUNS: Thompson, MP40, G36, AutomagV, and P1445
* NEW HELMETS: All sorts of tasty treats.
* LOW QUALITY BACKGROUNDS OPTION - Good for laggy computers on Arena mode!
* NEW NPC: Cheshyre added to Arena. He is a Zombie wreckingball.
* M249 NERFED - Rifle perks no longer apply, and it's a pain in the ass to lug around.
* MOAR DEATHS: Four new ways for suckas to die.

// ******* UPDATE LOG v1.8: ******* //
* STORY MODE: Brand new EPISODE 1.5!
* NEW WEAPONS: ElectroCannon and Science-y stuff.
* NEW ENEMIES: Abominations, Sleepwalker Patients, Riot Guards, and more!
* NEW NPC: Luis is ready to drink all of your liquor.

Thanks for your patience on eliminating these bugs. Not everything translates well from testing after release :( Good news is, with you guys helping me find problems, I can eliminate them even more quickly! Keep it coming, and thanks for helping us out while we try to make Project Nexus a better game for you!



Rated 5 / 5 stars

all my stuff is gone i did so much


Rated 4.5 / 5 stars

Very enjoyable game. Good work.

Aside from the lag issue that I'm sure has been reported 1000 times, do you think you could assign two different buttons to the dodge/block and open door/locker functions? While I normally don't have a problem with the current set up, there are times (to be specific, the semi-final room in the last level) where my guy will prioritize opening the locker instead of dodging. This has led to my death a significant number of times.

The Story's level variety seems a bit stale, but the enemy variety and the fun standard gameplay make up for it. Just mentioning that as that could be something to improve on in later releases. (I notice there seems to be a lack of usage of the cover system in particular, it's generally absent from all but the first level)

Also, I have some questions. I found Jesus' sword (You sneaky bastards, hiding it there :P) but does it do anything special or is it just a standard binary sword?

What advantages are there to having silencers? I noticed that sometimes when entering a room, not all enemies are alerted of my presence. When attacking with a silencer weapon, they will still fail to respond. But is that all of the usefulness silencers have? Because that seems a bit limited to be honest.

I recall there being mention of exploration into different methods of picking up weapons, yes? If so, I have a simple suggestion. Perhaps the mouse could be used to highlight/prioritize certain weapons among others.

Despite the current flaws, I still find this game to be a good and entertaining way to spend my spare time. I await future releases. Apologies for my lengthier review, but there's a lot to say. I hope you are able to hear my thoughts as I'm sure it is difficult to read all of these reviews.

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Rated 5 / 5 stars

best game ever but there is a bug:i played right now and i kill 3 golems,and 3 golems left.and i complete gotta fix that.


Rated 4.5 / 5 stars

Wow, incredible. I miss a little the strategy kind of playing from madness retaliation, but the new arena mode it's something really wonderful. Anyway, I'd suggest for the next update to insert the option to mute the effects too (like the noise of the mechanical doors or the noise of the shots)... and I got some questions: about the zombies, when they grab you... yo get free, you have to press arrow keys <= and => alternatively, or...? And what about that strange shot with a strange red thing that always hits you ignoring the tac-bar? May I perform that hit? And... huh... there couldn't be zombies in the arena that you can hire as allies? Or a prize like ... you reach the max level in the arena and you have as a prize the playability of that character in story mode? Excuse me for this poem, but... haha really like it.


Rated 5 / 5 stars

This Game is Very Awesome !!