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Made originally for Ludum Dare 21, and appearing in the 2012 IGF Pirate Kart, EscapeOut is the second game I've ever made. It's a brief twist on a classic. I think it's meant to be experienced fresh, so have fun figuring it out on your own.
The game is way too easy, The idea is repetitive, and the graphics + sound are incredibly basic. not really my type of game.
Weeiiirrdd! I made a 'similar' game with this same title about the same thing many years ago!
I like your game. It's quite simple (unlike mine), and even though it's not polished to perfection, I enjoyed it! I loved the twist, but I really think there should be an ending scene!
My god. You really are not very good at this game thing. I thought I'd try this one before I completely lost my faith in you as a designer. Sadly to say you didn't deviate from the usual crap you've churned out before. You keep saying watch this space? I'm watching all I'm seeing is a hell of a lot of crap. I'd give up, no dignity lost by accepting you're really bad at it.
Figured I'd check out something else you've made before completely writing you off, so... I found myself here. Staring at a substandard breakout clone with a "twist" that ensures that the game, once you figure out said twist, becomes harder and harder to control as you struggle to keep control of the game. I understand that it was made in 24 hours, but seeing as it took god 6 days to create the world, you could have done better.
"You could have done better" is absolutely right. Stay tuned.
i destroyed every block and now i am stuck or i can not get out. do i need more speed so the ball can crush out?
Let the ball hit the paddle from behind. That, and the game's name, SHOULD be all the help you need.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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