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Made originally for Ludum Dare 21, and appearing in the 2012 IGF Pirate Kart, EscapeOut is the second game I've ever made. It's a brief twist on a classic. I think it's meant to be experienced fresh, so have fun figuring it out on your own.
The game is way too easy, The idea is repetitive, and the graphics + sound are incredibly basic. not really my type of game.
Weeiiirrdd! I made a 'similar' game with this same title about the same thing many years ago!
I like your game. It's quite simple (unlike mine), and even though it's not polished to perfection, I enjoyed it! I loved the twist, but I really think there should be an ending scene!
My god. You really are not very good at this game thing. I thought I'd try this one before I completely lost my faith in you as a designer. Sadly to say you didn't deviate from the usual crap you've churned out before. You keep saying watch this space? I'm watching all I'm seeing is a hell of a lot of crap. I'd give up, no dignity lost by accepting you're really bad at it.
Figured I'd check out something else you've made before completely writing you off, so... I found myself here. Staring at a substandard breakout clone with a "twist" that ensures that the game, once you figure out said twist, becomes harder and harder to control as you struggle to keep control of the game. I understand that it was made in 24 hours, but seeing as it took god 6 days to create the world, you could have done better.
"You could have done better" is absolutely right. Stay tuned.
i destroyed every block and now i am stuck or i can not get out. do i need more speed so the ball can crush out?
Let the ball hit the paddle from behind. That, and the game's name, SHOULD be all the help you need.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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