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Uploaded
Mar 24, 2012 | 4:37 PM EDT
  • Daily 5th Place March 26, 2012

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Author Comments

THIS GAME IS LESS THAN 12 MINUTES CAPS-LOCK. It IS a demo, so there's a few issues unresolved, but I'm working to fix them as I get feedback!
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--edit 2-- HOLY SH*T! Front page! Whoooo!! Thanks Tom and thanks Newgrounds! And yes, I'm looking at all your comments, really appreciate the feedback. :D
--edit-- tweaked some balance issues, upped the framerate.
CRU is a side scrolling shooter/exploration game. This is a SHORT ASS DEMO, which means I can only show a bit of the exploration, the bulk of the demo is the shoot-em-up section.

Controls: (once you get to the shooting part!)
_----==** Z: shoot X: shield C: charge beam **==----_
The beam gauge charges when you kill an enemy; If you slaughter them like the beast you are, you'll charge it up, dude.

ANYWAYS have fun ng!

Reviews


claiverstoneclaiverstone

Rated 5 / 5 stars April 4, 2012

awesome idea, thnx



ThePikachuWarriorThePikachuWarrior

Rated 5 / 5 stars March 31, 2012

Hank its short cuz its a demo



Pablo2770Pablo2770

Rated 4 / 5 stars March 31, 2012

mmmm good but short 8/10 4/5



grailasgrailas

Rated 4 / 5 stars March 31, 2012

As a proof of concept, this shows promise. Granted, it was a bit "thin" in content, but it IS a demo.

The audio and music is well chosen. Could use a little more bass or something, if you asked me. A sound telling you that you've taken damage would be nice, too.

Graphically, this game is pretty neat. A quirky, hand-drawn universe. It looks as if some bored students' notebook, filled with doodles and drawings, has come to life.

How? Why? Don't know, could be that the book which contains all these drawings has a few notes that might shed some light on that part... Or maybe there simply is no explanation. In either way, I hope the full game will have at least a tiny story-line.

I like the thought of a customizable ship. Different weapons, shields, ect. Seeing some of the concept art at the end containing what looks like to be swords, I could imagine such an equipment being able to deflect incoming enemies (not bullets). The stronger the enemy, the more charge (like the shield in the demo) it would take to deflect and kill. All sorts of items, like passive force-fields, regenerators, large but slow cannons, quick but weak machine-guns, ray-guns, homing missiles and the likes spring to mind.

I'll look forward to the final results ;)


People find this review helpful!

GaggerzonGaggerzon

Rated 5 / 5 stars March 31, 2012

Holy jesus this is amazing! It deserves more than 5 stars