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Uploaded
Mar 24, 2012 | 11:17 AM EDT

Author Comments

This is just a simple game made in 12 hours for the competition on FGL. Rules were: 60 sec time trail, highscore based, theme -'passage'.

Main character is a game developer ( that's actually me) . He has to make a game for the competition, but he just can't think of anything. Meanwhile in space, a brilliant new idea is born. Your job is to guide it to developer's mind.

Have fun, and tell me what do you think about it.

Reviews


MiniManolinhoMiniManolinho

Rated 4 / 5 stars March 24, 2012

My only complaint about this game is how hard the part to guide the bulb through the "labyrinth" is.
I just.. couldn't get past it.
Other than that it was good for something made in a matter of hours.


ragevb responds:

Let's say it represents how hard it was for me to the get an idea for this game :P


AscronemiaAscronemia

Rated 3.5 / 5 stars March 24, 2012

It's exceptional for a game made in 12 hours, but needs work still.



tereziterezi

Rated 4 / 5 stars March 24, 2012

This has a nice, smooth gameplay, a good premise, and gorgeous artwork. The only thing I would change is the font for the thought bubbles. Best of luck for the competition!


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lightingwolfinlightingwolfin

Rated 2.5 / 5 stars March 24, 2012

i say needs little more control on the flying lightbulb and more obsticals .


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ragevb responds:

Yeah, I know. It needs a lot of things.I just wanted to share the original game made for the competition.


SwordmanofHopeSwordmanofHope

Rated 4.5 / 5 stars March 24, 2012

for something made in 12 hours this is great. even outside of that its still cool because of the lvl of artwork


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